massimilianogoi on 31/12/2008 at 18:35
Quote Posted by ShadowSneaker
So you must export as a .3ds file then convert it to .max in anim8or.
Thanks,
SS?
Nooo!! :laff: OK, step by step: Import in anim8or the .3ds, after that select the object in the anim8or and Export as .3ds :thumb:
It's a knack I learned experimenting. Anim8or is such a valid program!
Quote Posted by ShadowSneaker
p.s. What are the dimensions of a regular DS AI (like a guard for example) in Max? And how many polys does it have?
Hum... I think there's no limit, but I'm not sure...
ShadowSneaker on 31/12/2008 at 23:26
Thanks for clarifying.
Quote:
Hum... I think there's no limit, but I'm not sure...
I mean what is the height and width of a T3 guard? How many units or feet or whatever in Max? I'm not inquiring about limits, I want to know how many polys it has, not how many it is possible to have.
SS
Judith on 1/1/2009 at 14:15
Shadow - the average height of a human standing straight is 96 UU, as far as I remember.
ShadowSneaker on 1/1/2009 at 19:27
Would that work out as 96 units in Max aswell?
Thanks,
SS
Flux on 2/1/2009 at 16:16
Yes, 1 max unit = 1 t3ed units...
massimilianogoi on 4/1/2009 at 14:00
Quote Posted by Flux
Yes, 1 max unit = 1 t3ed units...
I have to remember this :p
Thanks, Flux.
massimilianogoi on 21/1/2009 at 10:19
So, no one could help me? :(
ShadowSneaker on 21/1/2009 at 12:10
Sorry, I'm an amateur when it comes to texturing models.
SS