Crion on 2/12/2003 at 16:36
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the physics are pretty solid and can be used in some interesting ways. I once crouched behind a barrel to try to get past a turret mounted in the ceiling. Once the turret saw me, it started firing and the barrel went spinning up in the air, leaving me totally exposed.
Not only is that good physics, that's good gameplay. :weird:
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...it seems overly fussy to complain that the game makes too many cuts in terms of less important details.
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http://www.ttlg.com/forums/images/icons/icon13.gif Quote:
Where the first Deus Ex had an elaborate skill system, it's been absorbed by the BioMod and weapon modification features. ... Some die-hard RPGers have a bit of a problem with that but it has less impact on the gameplay and merely
adds one more boundary between the player and the game. Ditto for the single type of ammo now used by all the weapons in the game. I'm sorry, I hadn't realized weapon specific ammo was something that made the game feel less real. :rolleyes:
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The previous PC version suffered from a surfeit of controls. That means there were a lot of them. This time around, no doubt thanks to the Xbox version, we know have far fewer. In all, it's a good thing not to have to worry about each and every hotkey.
:nono:
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I also have to criticize the HUD.
Fair enough.
Okay, okay.. They gloss over many of the problems stated in other reviews and focused much more on the storyline so I can buy this review more than Gamespy's or Gamespot's.
(It doesn't mean I think it gets a 9!) :p
screwed on 2/12/2003 at 17:01
Who listens to AD-GN anyway? The same site with IW ads all over the page. Nuff said.
Retischal on 2/12/2003 at 17:36
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Originally posted by Crion I'm sorry, I hadn't realized weapon specific ammo was something that made the game feel less real. :rolleyes:
My interpretation is that maybe the reviewer meant that the boundary between the player and the game was due to the skills making action less immediate, ie. on lower skill levels they weren't as accurate. Skills felt contrived, in comparison to direct, responsive control and interaction with the environment.
Alneyan on 2/12/2003 at 17:49
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The previous PC version suffered from a surfeit of controls. That means there were a lot of them. This time around, no doubt thanks to the Xbox version, we know have far fewer. In all, it's a good thing not to have to worry about each and every hotkey.
He has a point, having less hotkeys to bind isn't a bad idea on its own.
However , does it mean you must remove half the hotkeys available? You could very well make two different screens to set up the keys, one with the basic functions (fire, rel... erh, it is no longer here, use, move to the left, right, up, and down, and so on) and the other one with all the controls available, including both the basic keys and the more obscure/advanced controls.
I don't think it is much to ask for , and yet I don't know a single game with different levels of "complexity" when it comes to key setup. Is that so hard to do? And it would save a lot of hassle as well coming from the fans, while making key setup less of a daunting task for the average gamer.
Sorry, I couldn't resist the impulse to add my two cents on this topic.
Morte on 2/12/2003 at 18:13
OH NO!!!! Reader reviews rate it at 9.1! Cattle prods and contraceptive bombs at the ready people, there's filth to be eradicated from the genepool!!!
Joben on 2/12/2003 at 18:27
ok someone explain to me how having the option to bind extra functions to keys is a hardship to people who dont want to do so? :weird:
Are there realy actual humans who go around saying things like "Argh! Evil developers, curse them for allowing me to turn off all my augs at once."
This isnt realy a rant againts DX:IW itself, just a twisted kind of thinking.
This is the throught proccess which has people advertising cheap unfocusable cameras as "Focus Free". They tout the abscence of a feature as a valuable feature.
Now pardon me while i go sell an automobile with no engine by saying it has an innovative feature which keeps it from exceeding the speed limit. Its great for untrustworthy young drivers, want to buy it?
Alneyan on 2/12/2003 at 18:42
Well, it can be a bit daunting when you see a list of more than a hundred keys in a game for the average gamer. Of course, it wasn't exactly the case in Deus Ex, but still, there was probably some people who complained about the number of keys available.
And then, instead of making basic and advanced settings, they plainly decided to remove the less basic keys. Either that, or it was done because of the X-Box. I don't think that putting back a few keys, such as... leaning! would be too hard at any rate. (The very first game which introduced Leaning was System Shock in 1993. Now Deus Ex 2 removes this function. I am sure you will all appreciate the irony here)
-ô_ô- on 3/12/2003 at 03:28
"The previous PC version suffered from a surfeit of controls. That means there were a lot of them."
I'll decry this one because it seems to be written for three year olds.
Udasai on 3/12/2003 at 06:28
A surfeit, a veritable plenitudinous plethora replete with a profusion of superabundant excess. Thank you thesaurus.com!!