Minion21g on 15/7/2004 at 14:54
A few months have passed since the release of DX:IW, and I haven't decided if I wanted to buy it yet. I did grab Thief 3 and I am thoroughly impressed with it, albeit I did use a few tweaks to make it so it felt like Thief. The question I am left to ponder is now that I have Thief 3 is DX:IW worth playing considering they both use the same engine? Is it playworthy?
Fragony on 15/7/2004 at 17:14
I say yes but opinions on this game tend to be a little different. It is a very good game I say, with a few moments of brilliance.
Renzatic on 15/7/2004 at 18:27
I'd say that DX:IW deserves an 80% rating, while not the best in the world, it's far from being absolutely horrible.
Some things were good, others could've been done better, but in the end it's a pretty solid game overall. I think the Deus Ex name killed it more than any real gameplay fault.
Rolander on 15/7/2004 at 21:21
Yup, DX1 fans are mostly disappointed (myself included); we really expected a GREAT sequel.
Only its own, DXIW is good, but not great enough.
ZylonBane on 16/7/2004 at 00:05
DXIW uses a somewhat less optimized version of ISA's engine, so if you're just barely getting playable framerates in TDS, DXIW will be really choppy.
That being said, DXIW suffers from the same problems as TDS, only more so-- small levels, surreal ragdoll physics, flakey AI, horrible consolized interface, and gameplay that's streamlined into oblivion. All the little "unimportant" details of DX, like the arrangeable inventory, conversation logs, detailed item descriptions, pass codes, readable emails, multiple ammo types... have been flushed.
BlackCapedManX on 16/7/2004 at 04:10
If you don't want to be a whiny ass-hole who can only think about everything that's been removed, as oppossed to what's been added, then I still probably can't help you much. The only thing I see as a real improvement from DX1 to IW is the graphics (and not how the run, just how they look), and I actually personly prefer DX1 anyway (I don't know, something about moderately low polycounts is very appealing to me, so long as I can jack up the res, I absolutely adore the graphics in MGS:Integral on my pc, even though they are so totally dated). Levels are smaller, variety of items has decreased, fewer weapons (I'm pretty sure anyway), less modabilty in all aspects (no skills, fewer augs/biomods, fewer upgrades to augs/biomods, less weapon customization, each weapons has only one type of ammo [though made up for with secondary fires.... to some extent], and obviously all weapons share ammo, etc.), shorter game, weaker plot (I think personally), and a myriad of other things. The other pro IW arguement is that you can join who ever you want. Except in makes no actually major gameplay changes, and there are few real consequences ("OMG, yuo wroked fro mah enemes! Now I will attak j00 wit mah soldars!!.... So, now that you've killed/avoided them I've got this thing I want you to do for me.... Oh, I know I went all badass on you a second ago, but forget about that, I need your help.") It's not like you would get different missions (i.e. totally different maps) depending on who you work for, so it doesn't make a huge difference.
All the negativities being mentioned, it makes one hell of a game to have FUN with. It's more action oriented than DX1 (IMO) and the physics can be a blast, and it's the kind of game that, if you decided not to bitch and moan about how much it was "consolized", you can load up with the just toy around with. Instead of running out from cover to throw a grenade at an enemy an suddenly have everyone on your ass while you're out in the open, drop it out of your inventory on to a point in their patrol, then shoot it as they walk by. Or set a line of the up and create a massive chain. I personally stab every flashbang I see lying on the ground after a battle has passed, simply so I can go blind for a few moments. I recently made a character who had maxed out hacking and emp melee abilities, allowing him to pass through any security system with authority and arrogance, to the point where he was able to attack the little projectors that shot the trip lasers, and it would turn them off. Combined with a penchant for murdering everything in sight, and I became a force to be reckoned with. (not even to mention the invisible almost no-ammo consumption rocket launcher I found... it was a fun time).
Is IW playworthy? Definately. Does it stand up to DX1? Not in the the least.
Dinadan on 20/7/2004 at 17:20
Alright, here's my two cents on the matter. If you liked Thief III, you will probably enjoy Deus ex IW. While they defiantely cut back on the features and well, alot of the indepth parts of the game that made me want to come back to Dx again and again... and again. BlackCapedude or whatnot mentioned many of these things, the largest one (imho) being the lack of effect in joining different factions throughout the game. It ends up just effecting the last level or so, like in Deus Ex. However a large problem I had with the game, the largest and, surprisingly, unmentions so far, which means I'm probably alone in my sentiments, is that Deus Ex had a very extensive plot, it built on its self and gave plenty of time to grow and achieve it's expansive end, whereas to me it seemed that DXIW had potential for so much more, even with the restrictions of it's Pc/Console co-build whatever mathingy. It seemed that as soon as the whole plot of Invisible War was revealed it was like; "Awesome! Now THIS is Deus Ex!" ...And then a level or two later and the game was over. Now to wrap up my pointless comment. If you're a fan of Thief III and a fan of Deus Ex, you're going to enjoy the game... so long as you don't hold on to unrealistic expectations. I bought the game the day it came out, when it still had a hugely jacked up price and I have no regrets. While I favor the original, I think the second defiantley deserves your attention. If I'm wrong, I'm sorry, but you don't know who I am so you can't really do anything about it, naninani na na!
Minion21g on 20/7/2004 at 23:06
I got ahold of the demo for DX:IW, played through it and was content. I'll probably grab it when I see it. Thanks for the help folks, even yours ZB :P
ZylonBane on 21/7/2004 at 02:17
Quote Posted by icemann
There are cases of PC ports of console games being great (Halo)
You're supposed to cite examples that
support your position, not refute it.
The PC version of Halo was met by the FPS community with a collective yawn. And it ran way too slow for what it was putting onscreen.
Skull Gun on 25/7/2004 at 12:29
Iceman,
Here are the Halo PC specs; processor 733mhz, HD: 1.2 gb, video card: 32mb T&L capable, OS: Windows 98SE/ME/2000/XP 128 MB RAM
Now here are my specs and the game is VERY choppy in single player; 2600 Athlon XP, HD:240 GB, video card: 9800 XT, OS: Windows XP 1024 DDR RAM
For some very strange reason gearbox use Dx8 for muliplayer (runs fine, I get 100-150 fps on average) and Dx9 for single player (I get about 20-40fps, 10 fps when the action heats up).
If you have had no trouble with Halo at all you must be running an nvidia 6800/Radeon X800, which are the only cards capable of maintaining a constant 60fps at a decent res for Halo.