waldo jeffers on 26/2/2006 at 15:36
I just saw the movie Hostel, not the greatest movie, but the part where the guy is running around in the old warehouse (or whatever that place was,) has a lot of elements that could be incorporated into a thief mission. i don't know how to make FMs, so i can't do it, but, go check it out if you are looking for ideas.
Ulukai on 27/2/2006 at 00:39
Maybe you could expand on this a little? What kind of elements? It hardly warrants a whole thread to itself as it stands.
waldo jeffers on 27/2/2006 at 03:15
The guy is locked in a room in this old abandoned building. It might be an old factory or a warehouse…it looks like it is falling apart, and it has this really disgusting creepy vibe. He has to escape and find his way through a labyrinth of hallways and rooms. The whole time he is finding his way around, he has to duck and hide whenever somebody comes along. Most of the rooms are dark and filthy and they are used for torturing people, and there are all kinds of weird tools used for torture. He also has to take an elevator. One of the floors has this crazy hunchback who chops up bodies and throws them in the incinerator. He even ends up killing someone by sneaking up behind him and stabbing him in the back with a knife.
So he is mostly trying to sneak around unnoticed, sometimes he picks up a weapon, sometimes he has to take out an enemy. The whole thing reminded me a little of Thief, and I thought it might translate well into a mission.
Crispy on 27/2/2006 at 11:34
I saw a review of that movie; it looked sick and pointlessly gory. :tsktsk: Still, each to his own I guess...
That's probably not a bad setting for an FM though. Nice atmospheric rotting wooden building with torture implements and blood all over the place... people being tortured and screaming behind locked doors (or not locked)... sort of like the Cradle but with more gore and more people, and more overt scares rather than that sense of creeping dread. Perhaps similar to the Cradle as it might have been before it was abandoned.
waldo jeffers on 28/2/2006 at 01:46
Totally, Crispy, I really am not a huge fan of the movie, but the whole setting & atmosphere might make for a cool mission in thief…what sort of skill level is required for making FMs? Do you need to understand crazy programming, or is it easy like making a new mission in Excite Bike for Nintendo? I would love to make missions, but I am guessing that I am probably incapable due to ignorance and inability
Crispy on 28/2/2006 at 06:14
Basic missions don't need any programming. You can add scripting if you like. Programming experience does help with scripting, but it's not traditional programming per se - it's all point-and-click (which can be frustrating for us programmers, who find it slow :p). So, no, there's no "crazy programming" involved. :)
You do need to be able to "think in 3D", but that's more of a spacial skill than anything, and something that's not too difficult to learn. Give it a try, you may enjoy it. :)
darky on 28/2/2006 at 17:25
your answer crispy gives my a lot, thx. Thats what i wanted to know, then let me see, i try komags tut and let u know, what i can do...
waldo jeffers on 3/3/2006 at 11:52
thanks crispy, i downloaded the editor & i am half way through the tutorial, seems simple enough, although incredibly time consuming...so i may end up making a mission myself