David on 7/11/2004 at 12:46
What do ibt and gmp files include?
Would I be right in saying that if you had a map with custom textures, a couple of custom AI, a few custom objects and a trigger script or two then the IBT/GMP files would include all those bar the trigger scripts and the gamesys, if you made changes to the archetypes?
You would distribute:
Mission.ibt
Mission.gmp
T3gamesys.t3u
various trigger scripts
A few people in the Fan Missions forum have been making funny faces when they zip up the shipped ibt and gmp files for a mission and find them to be rather large.
I reckon they might feel a little better if they knew that that included <em>everything</em> for the mission and wouldn't have an additional 10MB of textures and models etc.
So, if I am right and that is how the engine works could I release this info to the forums?
Harwin on 8/11/2004 at 21:34
That sounds *roughly* right. Think of it another way. If we didn't include the content with the original release *as content*, then you don't need it for the .ibt and .gmp files.
Like, look at the Matlibs content directory. There isn't anything in there (except for dynamically loaded stuff), so it's included in the appropriate .ibt file.
Now, I don't think you can cause any *new* things to be dynamically loaded, but if you were, say, to change one of the "dynamically loaded" files, you'd have to include that with your release as well.
Basically, just look at the kinds of content we shipped with the official game, and that's a superset (possibly exactly the same set) as the things you need to include.
--Alex
David on 23/2/2005 at 23:54
Bump!