Tiens on 21/10/2008 at 02:34
When I wrote readme-files to all textures' packs, released by me, I tested my new textures on TDS with an FM installed on it. In that conditions my method was the only way to force TDS to use new textures.
But now I'm faced by a strange fact that makes me change my mind.
A few days ago I packed a part of my mission for testing. I used a huge number of new textures so I included mlb-files (both original and custom matlibs) into this archive. But I forgot to put there all my new textures. And no one complained about a missing texture! Even I saw my mistake only a few minutes ago.
Then I looked into the pack of TDS testing FM "Material Museum" by Judith. There were a lot of new textures in this FM but the pack has just a few Garrett's textures and no matlibs at all.
I am really surprised! Does ibt-file keep all used textures inside?
So I ask everyone, who decided to use any new textures in his/her FM, to make a small experiment:
- make and test in game a zip-archive of your FM with all needed mlb-files but with NO textures inside;
- make and test in game a zip-archive of your FM with NETHER mlb-files NO textures inside.
- and PLEASE tell me about your results! Are all your textures on there places?
If you'll get the same results as I did... If any FM need no extra files (matlibs or textures) inside its zip-archive... well, as for me I'll change readme-files to all textures' packs I released.
massimilianogoi on 21/10/2008 at 05:43
Any matlibs and textures files are baked into the final map (ibt) When you launch it via T3Editor. This were already discussed somewhere here.
Judith on 21/10/2008 at 07:29
Everything that sits in PCTextures or Textures folder is contained within the IBT file (even characters skins or parts of the HUD, surprisingly, I didn't need to add those textures in material museum). I guess you have to add everything you put in DynamicallyLoaded though (mostly maps and loading screens) and textures made the old "unreal" way i.e. put in the utx package - those are for custom particles (i.e. falling leaves in Str8g8's "The Bridge").
Tiens on 21/10/2008 at 15:19
Thanks, Judith! Now it's clear to me.