The inscrutable po on 30/5/2002 at 23:35
So in Deus Ex you have many choices in choosing skills and augmentations, but pretty much no matter what you pick, you'll get through to the end of the game. (By the way I haven't played all the way through) What if instead of getting to the end you found yourself instead to be out of luck and dead by choosing the wrong things? What if they made it impossible to finish unless you followed the right path?
Frustrating, but maybe interesting. Maybe a bad idea for casual players, but for those wanting a challenge, this might be the ultimate. You need to make it so that there is some logical reason why you should choose the rights skills, actions and augs or it just becomes a guessing game. Walkthroughs would spoil the whole effect. And I'm not really sure this isn't already incorporated in the game since I didn't play all the way through. I've heard there are three endings. Maybe two are unhappy and only one ends in success. DON'T TELL ME EVEN IN SPOILER FORMAT PLEASE.
Deiyen on 31/5/2002 at 01:39
Buahahahaha!! [SPOILER]No spoilers here. Nothing to see. Move on.[/SPOILER] I think they're focusing on plotline for DX2. They've been saying how they've included so many more choices. One decision in the beginning could affect something at the end of the game. I'm really glad for this because this increases replayability dramatically.
ICEBreaker on 31/5/2002 at 17:38
Yes this is a very novel idea. Why? Because no one is stupid enough to add something like this to a game.
The inscrutable po on 31/5/2002 at 17:55
If I were in charge, I'd make sure that most paths you followed ended with you going up an elevator to glass doors. There'd be no button to open them or go down and no crowbar in inventory. Death by starvation. You also wouldn't be able to escape the game and if you shut down, the computer would restart with a screen shot of you looking out the doors. Games should have consequences.
nimbus on 31/5/2002 at 19:29
Not entirely true, icebreaker. To my recollection there was one such game which you could fail completely having not trained correctly--an old-school RPG, I don't remember the name. But yes, that's generally not a good thing to do--kind of like the old "it was all a dream" scenario in movies, it's cheating your audience
King Ronald on 3/6/2002 at 17:28
Thats the most bloody stupid idea i've ever heard!
I mean, come off it - all that will lead to is frustration! You'll have someone get three quarters of the way through the game, and then....oh dear, I don't have super cloak. I'm trapped.
ARRRRRRRGHHHHHHHHHH!
THE INHUMANITY!
Are you sure you're not one of the people that design those annoying platform games on the consoles? You know, where you need to jump to the next floating platform perfectly or you die, and there's no saves. And over 100 levels. Of jumping.
juveli on 4/6/2002 at 07:58
HA! I've played through the 100 levels of Bubble Bobble! Bring it on!
King Ronald on 4/6/2002 at 17:01
Hmm....mocking someone who is proud of playing through a hundred levels of Bubble Bobble.......No, it's too easy, I'll let it go.
ICEBreaker on 5/6/2002 at 23:24
Bubble Bubble is a great game!!! I still play it!
King Ronald on 6/6/2002 at 16:47
Sonic 3 plugged into Sonic & Knuckles with its built in adaptor was a great game. That was 8 years ago. If I wanted to play a good game I'd go and load up Half-Life.
(alright, alright, Bubble Bobble is quite good. I admit it.)