I played System Shock for the first time a few days ago, but I just beat SS2 again - by DentonSHODAN
Kefren on 12/5/2009 at 13:38
Quote Posted by Enchantermon
That's not the point. The point is that carrying around one laser pistol takes up three inventory slots.
Point taken. My post was to show a way around one inventory problem (for anyone who was trying to do it by manually juggling items each time a laser pistol ran out); as you say it does nothing about another inventory problem (limited space).
Nameless Voice on 12/5/2009 at 13:51
Why would you do it manually, though? Just pressing the laser pistol key (5) will select the next laser pistol in inventory.
Kefren on 12/5/2009 at 14:39
Quote Posted by Nameless Voice
Why would you do it manually, though? Just pressing the laser pistol key (5) will select the next laser pistol in inventory.
I know that, and you know that, but maybe not everyone in the world knows that. Players have made far stranger assumptions about SS2, or missed more obvious things e.g. not realising you could hack turrets.
Therefore a new player might think that pressing 5 would just bring up the first pistol and you would have to swap to a different one by manually dragging it into the hand on the inventory. I suspect I did that in my first game and discovered by happy accident that pressing the key again swapped the pistol for another. Bear in mind that in most other games you only have one version of a weapon (Doom, Half Life and 1000 others) and pressing the key a second time when you already have that weapon selected does nothing. With all that history and conditioning it is no surprise that you wouldn't think to press 5 a second time in this new game i.e. you would underestimate how advanced SS2 is.
I suppose there might also be some players who like to do everything through the inventory in real time for the realism of it i.e. rooting through your bag in panic for that spare pistol while backpedalling from some threat; in the same way that some players like games where you HAVE TO press a reload key every time a clip runs out.
Matthew on 12/5/2009 at 14:58
I didn't know that, or at least I didn't remember it.
Kefren on 12/5/2009 at 15:30
Quote Posted by Matthew
I didn't know that, or at least I didn't remember it.
Thanks! Not just me then.
Nameless Voice on 12/5/2009 at 17:18
In a way, I think that the weapons could have been grouped up, too, like in Half-life for example. Weapons that are basically just improved versions of each other could use the same slot.
E.g. 1 = Wrench, Laser Rapier, Crystal Shard.
2 = Pistol, Assault Rifle
The Crystal Shard is very hard to select by keyboard since it's so far away by default.
crazy_Clown on 12/5/2009 at 17:34
Little tip: controls can be customized :thumb:
Nameless Voice on 12/5/2009 at 18:36
I did say "by default". :p
Enchantermon on 12/5/2009 at 20:12
Quote Posted by Kefren
I suppose there might also be some players who like to do everything through the inventory in real time for the realism of it i.e. rooting through your bag in panic for that spare pistol while backpedalling from some threat . . .
This is true, but it kind of makes me chuckle when I think about it, because if it's realism they're looking for, they should think about the fact that Goggles has no way of carrying all that stuff around in the first place. ;)