GamingDadOfFour on 30/3/2018 at 00:43
I'm all for the ports. They help fund the next generations of the series with incredibly simple ports that basically print money for them.
I just wish I had some way I could transfer my license between systems. I'd love to have Skyrim on my Switch but can't justify dropping yet another $60 on this game.
Bucky Seifert on 30/3/2018 at 19:01
Quote Posted by GamingDadOfFour
I'm all for the ports. They help fund the next generations of the series with incredibly simple ports that basically print money for them.
I just wish I had some way I could transfer my license between systems. I'd love to have Skyrim on my Switch but can't justify dropping yet another $60 on this game.
I myself would love to get Skyrim on the Switch but as far as I can tell it has no mod support. I just can't go back to Skyrim not having the Ordinator Perks mod.
GamingDadOfFour on 10/4/2018 at 02:08
Quote Posted by Buccura
I myself would love to get Skyrim on the Switch but as far as I can tell it has no mod support. I just can't go back to Skyrim not having the Ordinator Perks mod.
While I've enjoyed mods, the portability aspect of being able to readily play Skyrim while laying in bed without even needing to sit up trumps mods easily.
Gimli on 20/5/2020 at 20:23
At the risk of offending people to me skyrim was a dumbed down version of oblivion. Graphic were great for the time but it just never got you hooked like oblivion did and also morrowind ( they didn't have the fancy engine but the stories were just on the ball ). There was just something about it that made it feel like a arcade game more than a RPG. If they could have combined elements of both into skyrim it would really have been one of the greatest.
I had hope for another release of something better by bethesda in the series, but looking at games in general in the genre it feels like they're all sort of headed the same way, great graphics, more movies than gameplay and just less sandboxes in general.
Sulphur on 21/5/2020 at 05:41
That's totally okay. Oblivion was a mediocre game with terrible gameplay, boring art direction, and a godawful main quest, so it set the terms for everything Bethesda did after. The moment reaching for the bottom of the barrel is the precedent, you don't have to worry about having expectations any more for the future, so it's gravy.
Renault on 26/5/2020 at 04:47
I can definitely agree on Oblviion's main quest, I really disliked it at the time. When I return to the game these days, I always completely ignore the main storyline and stick to the sidequests.
Just out of curiosity though, what was wrong with the art direction? It's a little hard to remember what it was like back then, but I seem to remember the game was praised for it's visuals, style, and world building.
Sulphur on 26/5/2020 at 05:03
Oblivion's art direction was boilerplate fantasy, which is a far cry from Morrowind's brand of stark alien landscape. Of course, the in-universe reason is that it's set in Cyrodiil, which is closer to human mediaeval tropes than other places in Tamriel, but it's still underwhelming in comparison. The reason you're remembering praise for its visuals is because it was one of the first truly large next-gen RPGs at the time; and sure, Gamebryo's fuck ups notwithstanding, it was pretty from a largely technical point of view.
Except for the faces. Those were and still are a war crime.
PigLick on 31/5/2020 at 14:26
hmm whatever happened to GamingdadofFour, he had promise
Gimli on 18/6/2020 at 05:52
I think oblivion was the best of the series, for my skyrim started moving away from the more complex part of the game to a more easier user friendly game. I though that would be the start of the end and when i say greymoor i though online geez no more play on your own time sandbox vibes, but im about 40 hours in and mans there's a lot of stuff going on. I'm still not sure if i like it but I definitely rate it above skyrim. Im just waiting for the immersed feeling that oblivion gave me.
chk772 on 19/6/2020 at 00:05
Quote Posted by Sulphur
Oblivion's art direction was boilerplate fantasy, which is a far cry from Morrowind's brand of stark alien landscape.
Well... you said it. Maybe YOU prefer alien, but most prefer the Oblivion thing.
TBH, the setting was one of the main things why I never got into Morrowind. The other things were the text based conversation, the butt ugly graphics, the fight system (ugh...), and the characters who have as much personality as a cardboard cut-out (OK, that's a problem in Oblivion as well. Bethesda only just learned that in Skyrim and Fallout 4).
Frankly, it's totally obvious to me why Bethesda took that path with Oblivion. It simply appeals to a bigger audience.
What I find MUCH better in their recent games is that the game world isn't as generic, by the way. It was horribly generic in Morrowind and Oblivion. Fallout 4 is absolutely fantastic in that regard, and Skyrim isn't really bad either.