I have a few issues with getting the sound to work with a few objects in DromEd. - by mcmike1489
mcmike1489 on 2/10/2022 at 23:01
Quote Posted by RippedPhreak
I installed a program on your PC that lets me see everything you're doing. Yes, EVERYTHING. Yes, even THAT.
...and also you commented in Vortex's thread about the video tutorial a few days ago.
Cool, yeah I see. I did comment on his YouTube video recently and also asked for some help from him on Discord as well. Really? I had no idea you can see what activity I'm doing in DromEd, but that's good you can correct me anytime. There are so many parameters and functions in using DromEd that I probably will need to learn what each parameter does to the game world. But, at least I'm learning the basics. The advanced features I will get to eventually for more complex mission creation.
john9818a on 4/10/2022 at 00:25
This is how I make my doorways/room brushes:
Inline Image:
https://i.imgur.com/CFZikHq.jpgThe two room brushes on either side of the doorway meet in the middle, and each room brushes' depth is short enough that their centers are not inside adjacent room brushes, but their edges overlap adjacent room brushes. This method will give proper sound propagation through the door when it is closed and while it is being open or closed.
Its very easy to filter out room brushes and forget to unfilter them before running room brush processing. Its also easy to Me Only an area and then process room brushing on just that area & forget to re-process the whole map once the Me Only area is closed.
mcmike1489 on 4/10/2022 at 00:54
Quote Posted by john9818a
This is how I make my doorways/room brushes:
Inline Image:
https://i.imgur.com/CFZikHq.jpgThe two room brushes on either side of the doorway meet in the middle, and each room brushes' depth is short enough that their centers are not inside adjacent room brushes, but their edges overlap adjacent room brushes. This method will give proper sound propagation through the door when it is closed and while it is being open or closed.
Its very easy to filter out room brushes and forget to unfilter them before running room brush processing. Its also easy to Me Only an area and then process room brushing on just that area & forget to re-process the whole map once the Me Only area is closed.
I see, so the door is marked in red overlapping the purple. I'll make sure to do it that way, thanks!
john9818a on 4/10/2022 at 02:15
No problem. :) Basically the door's center is on the line where the two door room brushes meet. Its not exact in my example but it still works correctly.
ZylonBane on 4/10/2022 at 04:12
Quote Posted by mcmike1489
I see, so the door is marked in red
No, the door is not "marked" in red. ALL objects are red by default in DromEd. Terrain is cyan, rooms are grey, lights are yellow, and anything purple has been highlighted, which can happen via various manual and automatic means.
mcmike1489 on 4/10/2022 at 05:19
Quote Posted by john9818a
No problem. :) Basically the door's center is on the line where the two door room brushes meet. Its not exact in my example but it still works correctly.
VTXThief's YouTube DromEd tutorial video series can explain as well.
mcmike1489 on 4/10/2022 at 05:20
Quote Posted by ZylonBane
No, the door is not "marked" in red. ALL objects are red by default in DromEd. Terrain is cyan, rooms are grey, lights are yellow, and anything purple has been highlighted, which can happen via various manual and automatic means.
The colors can sometimes confuse me, but thanks!
john9818a on 5/10/2022 at 01:04
Quote Posted by ZylonBane
ALL objects are red by default in DromEd.
That means the door is marked in red since it happens to be one of the
all objects. That door just happens to be the object we were discussing.
ZylonBane on 5/10/2022 at 03:07
Quote Posted by john9818a
That means the door is marked in red since it happens to be one of the
all objects. That door just happens to be the object we were discussing.
You think you're helping, but you're not.
john9818a on 5/10/2022 at 18:46
Quote Posted by mcmike1489
The colors can sometimes confuse me, but thanks!
Anyway... I use SHIFT - 7 because I don't like having the terrain brushes different colors.