I have a few issues with getting the sound to work with a few objects in DromEd. - by mcmike1489
mcmike1489 on 2/10/2022 at 07:11
I notice a few things that usually have sound in playing the game, the things that are missing that involve sound. I can't seem to figure out are:
1. No lockpicking sound after linking the lockpicks to the door, I just see the door handle moving without lockpicking sound.
2. No lockpicking sound when opening a moneybox after linking it to either a key or lockpicks, also no opening sound when opening an unlocked moneybox as well.
3. The bystander class (servant or nobleman) doesn't talk when being alerted, they just walk around looking suspicious without any words telling the guards they are in trouble and doesn't flee either to get help. Only guards and other enemy NPCs can talk and attack as usual without any problem.
What do I need to do in the properties menu of these objects to get the sound and bystander behavior working properly? It's never fun with silence.
RippedPhreak on 2/10/2022 at 16:08
1) Did you add room brushes to the door (one on each side of the door, and slightly overlapping in the center of the door)?
2) Is the moneybox in a recessed alcove in the wall? If so it might be a bit outside of the roombrush covering the room.
3) Do the servants and nobles talk normally in the regular Thief game/original missions? If not, then you've removed their sound files somehow. Try to Add -> Speech -> Voice -> vserv1 to the servant and see if it makes him talk.
nicked on 2/10/2022 at 16:45
Room brushing would be my guess for 1 and 2 as well.
3 - they probably have nowhere and no-one to flee to. Set up an Escape Point and see if it improves the behaviour.
mcmike1489 on 2/10/2022 at 18:36
Quote Posted by RippedPhreak
1) Did you add room brushes to the door (one on each side of the door, and slightly overlapping in the center of the door)?
2) Is the moneybox in a recessed alcove in the wall? If so it might be a bit outside of the roombrush covering the room.
3) Do the servants and nobles talk normally in the regular Thief game/original missions? If not, then you've removed their sound files somehow. Try to Add -> Speech -> Voice -> vserv1 to the servant and see if it makes him talk.
I can't because when I add a room brush to the door, it selects the entire door from both sides. I'm not able to add a room brush to only one side each. The moneybox is on a table. I tried to add a room brush inside the house when the moneybox is, it didn't work. I thought maybe that was the problem since I didn't select "Build Rooms" from the "Tools" drop-down tab. Yes, the servants and nobles talk normally in the original Thief game/original missions. That's weird why the sound files don't work when I place a servant or nobleman from the object hierarchy even though I never removed anything. Also one more thing, I can hear the ambient sound I put inside the house coming through the door when I'm standing outside directly in front of it.
mcmike1489 on 2/10/2022 at 18:38
Quote Posted by nicked
Room brushing would be my guess for 1 and 2 as well.
3 - they probably have nowhere and no-one to flee to. Set up an Escape Point and see if it improves the behaviour.
Also add path markers around my map just like when I add patrol markers for the guards to do patrol?
RippedPhreak on 2/10/2022 at 19:15
So you are selecting the doorway and pressing Shift+Insert to create the room? If the room brush that's created is the size of the entire doorway, you can then edit the dimensions as you wish. If for example the doorway is 2 units wide, I would make both room brushes 1.2 units wide and position them so they overlap slightly.
Quote:
I tried to add a room brush inside the house when the moneybox is, it didn't work.
Just select the air brush that makes up the room and press Shift-Insert...room should be created. As an example if the room was 16 x 16 I would then edit the room brush to be 16.2 x 16.2 or so. If you can hear sounds from inside, then maybe there is a room already there? Having two rooms in the same spot (with centers overlapping) can cause issues. And sound comes through the door because you haven't done the "two room brushes" door method as described above.
Quote:
Try to Add -> Speech -> Voice -> vserv1 to the servant and see if it makes him talk.
Did you try this yet? And do it in an area that clearly has the sound working well.
Not to sound douchey but you might need to go back and run through the Dromed tutorial before proceeding.
mcmike1489 on 2/10/2022 at 20:22
Quote Posted by RippedPhreak
So you are selecting the doorway and pressing Shift+Insert to create the room? If the room brush that's created is the size of the entire doorway, you can then edit the dimensions as you wish. If for example the doorway is 2 units wide, I would make both room brushes 1.2 units wide and position them so they overlap slightly.
Just select the air brush that makes up the room and press Shift-Insert...room should be created. As an example if the room was 16 x 16 I would then edit the room brush to be 16.2 x 16.2 or so. If you can hear sounds from inside, then maybe there is a room already there? Having two rooms in the same spot (with centers overlapping) can cause issues. And sound comes through the door because you haven't done the "two room brushes" door method as described above.
Did you try this yet? And do it in an area that clearly has the sound working well.
Not to sound douchey but you might need to go back and run through the Dromed tutorial before proceeding.
Yeah, I should go back to the DromEd tutorial because I'm actually new to this so I'm just a beginner. Still can't seem to fix the issues I'm having. Do you have the link to the DromEd tutorial please? Thank you for your time.
mcmike1489 on 2/10/2022 at 21:38
Thank you, yeah how did you know I was looking at his video series? I did copy everything he mentioned when making my own FM and I still ran into some sound issues with door lockpicking. It's mostly sound anyway, nothing visually.
RippedPhreak on 2/10/2022 at 22:07
I installed a program on your PC that lets me see everything you're doing. Yes, EVERYTHING. Yes, even THAT.
...and also you commented in Vortex's thread about the video tutorial a few days ago.