I had a dream... - by bukary
bukary on 27/6/2005 at 13:25
Quote Posted by rewclough
Is it not possible to create a platform (Like a skybox) at a certain hight above the level and have birds "walk" along that?
I was thinking about the same thing. We need some "invisible" path for AI. If everything fails, we can also try to make some flying object (animated) look like a brid... :confused:
We have seen a guard walking in the sky in one of Komag's movies. How was it done?
SneaksieDave on 27/6/2005 at 15:13
That's simple - use those 64x64 or 64x128 or 512x512 (you get the idea) face texture covered invisible blocking meshes that already exist (sorry, I don't know the name of them right now). If laid down horizontally, I believe they will become part of the navmesh by default, but if not, you can manually add them to it. There's your invisible platform for birds to run around on.
Edit: They are Door_Window_Locks->Doors_Doorframes->GENInvisiwall*
Ziemanskye on 27/6/2005 at 17:16
or you could just use a normal bsp brush and texture the bottom of it BF, which is in a few places on the texture browser, and looks like the skin off a face.
ascottk on 27/6/2005 at 17:24
If you place an AI in the air & have Havok_None on the actor (or something like that) then the AI will walk in air as long as you have patrol paths (they can be near the ground).
As far as the NavMesh volumes I think you can create one in midair. The invisible wall SM would would too I think.
But the fly, raven, & seagull animations wouldn't work for me even though they work in the skeleton browser.