veryhungryhobo on 24/9/2006 at 00:02
Yes, after much, much time I got System Shock Two working.
So, As I begin to play, anytips?
What is the best class to chose?
Should I use the Rebirth Mod for better graphics?
Thanks, for the faq It really helped me fix this.
Wargrunt on 24/9/2006 at 00:13
What is this? Did you just get tired of blasting zombies in London and now you want to do that in space?
*cough*
I suggest the texture pack, whatever its name might be (trust me, someone will be here in a few minutes to link it). A few of the changes in rebirth are very big, so you may want to do it vanilla.
veryhungryhobo on 24/9/2006 at 00:19
You play Killing Floor, wow, small world.
Anyway, I know about SS2 years ago.
I never got it to work. I gave up.
Out of nowhere I decided to try it again. AND it works!!!
Angelfire on 28/9/2006 at 09:28
Yes... the link for (
http://shtup.home.att.net/) TEXTURE UPGRADE
and this one makes model's look better, highly reccommended - (
http://www.strangebedfellows.de/index.php?topic=8.0) REBIRTH
And play the class which makes you tick. Plays soldier if you wanna be a real bad-ass marine... or pick the OSA if you want to sneak around being stealthy and be *covert ops*. The NAVY is, IMO, somewhat of a hybrid between the two, but more of a soldier still.
Soldier makes for perhaps the easiest play experience, while the OSA agent is perhaps the hardest... but cool still.
MY opinion on weapons: Heavy weapons -> Zzzzzz booooring :bored: , while energy, standard and exotic are all equally cool.
AND THE MOST IMPORTANT THING. CHERISH THE GAME. YOU CAN ONLY PLAY IT ONCE FOR THE FIRST TIME! ENJOY IT LIKE COFFEE, SIP IT SLOWLY AND JUST "GO WITH THE FLOW"! :cool:
kidmystik101 on 28/9/2006 at 09:31
thank god we lost the SHODAN reutine (bet you i spelt that word wrong!).
june gloom on 29/9/2006 at 00:59
"routine"
also, hobo, i highly advise that DON'T make the same mistake i made.
there is a point very late in the game when you have a very large (room-sized) crate. it's possible to squeeze between the crate and the top of an opening, at which point you will be unable to return. you'll know the crate by its sheer size as well as the fact that it's after a series of ladders that must be at least 200 feet in height. there is a control room across from the crate with a switch- use that to lift the crate.
i didn't do this, and i couldn't complete an objective. ruined my first playthrough for me.