27bstroke6 on 5/9/2011 at 06:14
I think its funny that the "nitpicks" that people are saying about DX can be classified as deus ex machina. Little irony there.
Also, I found human revolution to be amazing. Nothing new or outstanding. Just a perfect mix of deus ex with modern gaming devices thrown in. Like a cover system, takedowns, beautiful scenery, compelling fps system.
Part of the reason, I think, for all of this dislike, is that theres so much hype, and so much room for this game to fall that many people out there more than expect it to be bad. whether its a hipster "everyone says deus ex is good so i won't like it" or if its just trepidation at a proper sequel to an amazing game, I believe that some of you (not all) have looked for reasons to not love this game.
persnickety, thy name is you.
also, some of you just hate on this game, and really give no reason why. don't do that. thats just rude.
UnrelatedComa on 5/9/2011 at 10:58
Quote Posted by Neb
It's probably the most awesome terrible game ever.
A secret door in a phone booth leading to a secret door in a toilet leading to a secret door in a toilet to get to
an airfield in New York? ....Controlled by terrorists. They should have nipped that one in the bud earlier, but you are working for an organisation that not only has the worst employee vetting standards ever, but can't even prevent their island of operations from being overrun, and don't seem too bothered about it anyway.
"Fuck it. The new guy'll be here soon. Don't bother letting him in to pick up any equipment first, lol. Hell, just tell everyone to hang back."Even the Illuminati fuck with you.
"Wait a goddamn minute! You didn't gas my pilot to stop him learning your super secret location.""No, lol, sry."Annnnnnyway, Human Revolution. Continue.
i think im in love with you.
froghawk on 5/9/2011 at 16:53
^yes.
You guys need a serious sense of perspective. Both Invisible War and Human Revolution could have ended up like Project: Snowblind - a boring and generic on-rails shooter with a really dumb and simplistic story and no replayability that just so happens to have some KEWL AUGZ and share robot art design with the original DX. What we got in both games was much, much better than that. Are both DX sequels highly flawed? Yes, but they could have been MUCH, MUCH worse and they're very enjoyable for what they are. To accuse Eidos Montreal of just trying to cash in is ridiculous - they very clearly care about the franchise. If they didn't and were trying to cash in, they would have created a much more limited game which would have been simpler to design. Instead, they managed to capture the spirit of the original quite nicely, at least in parts.
This is a complex game with very detailed environments. To say otherwise means you really don't understand how difficult and time-consuming game design is. As game engines have gotten more complex, it becomes even more difficult to implement complex gameplay. To recreate DX today takes more effort than it took to make it back then. I agree that the focus should be on evolving gameplay and immersion rather than graphics, but that's not what sells these days so how do you get funding to do that? If you can manage to create a game that's at least as complex as the original in today's environment, you're doing something amazing.
Complain away, but at the end of the day you're really complaining about what gaming looks like today, rather than DXHR. I agree that it's a problem, but seriously guys...
Papy on 5/9/2011 at 17:16
Quote Posted by 27bstroke6
I believe that some of you (not all) have looked for reasons to not love this game.
Hype can transform indifference into hate, but hype is not what makes someone dislike a game. For example, I didn't like at all Half-Life or Oblivion (although both for different reasons). But since so many people praise those two games, instead of just having a feeling of indifference, I now more or less hate those games.
Also, when people nitpick about a video game, most of the time it's because something is fundamentally broken for them, but they can't pinpoint what it is exactly. For example, the first time I tried BioShock, I hated it and I quit playing almost immediately. It was for me a boring piece of crap. I could have made a long list of what was completely wrong with this game. But then, a simple option was added in the game : the possibility to deactivate vita-chambers. This simple option, completely changed the way I played the game and how I felt about the game. Of course, BioShock still had major flaws, but I don't nitpick when I like something.
You said that people have looked for reasons to not love Human Revolution, that hype may be a reason for this, I think there are probably a lot more people who love it precisely because of hype. Hype is not only about making people buy something, it's about making people love something they wouldn't otherwise and it works because apart from a few exception, people love to be part of "the group".
june gloom on 5/9/2011 at 18:51
So, you hate a game because other people like it?
Never change, TTLG.
Papy on 5/9/2011 at 23:04
Quote Posted by dethtoll
So, you hate a game because other people like it?
Who are you talking to?
june gloom on 5/9/2011 at 23:07
Try scrolling up. To the post immediately preceding mine. You might find your answer there.
gunsmoke on 5/9/2011 at 23:10
Quote Posted by Papy
But since so many people praise those two games, instead of just having a feeling of indifference, I now more or less hate those games.
Quote Posted by dethtoll
So, you hate a game because other people like it?
Never change, TTLG.
Sounds like he's talking to you, papy.
Anyway, I took special care to notice the environments after this thread. Indoor enviros are insanely bland and even Fallout 3 did them better, but boy do the outdoor areas 'pop' for me. I think the clutter works well and looks rather like it should be there.
froghawk on 5/9/2011 at 23:33
Not all of the indoor environments are insanely bland. Sarif HQ is pretty vibrant, as is your apartment complex, the pods, etc.