BlackCapedManX on 11/7/2004 at 04:14
Actually, not quite, but catchy title no?
What I did do, however, is find a whole new weapon I don't think I was intended to find. An invisible, incredibly ammo-efficient rocket launcher (which I call the null-launcher because when you pick it up says "[null] added to inventory"). Basically, what I did was inadvertantly find a way to pick up the rocketlauncher that the military bots use. While trying to find out how well IS programed the collision detection for the milbots (because I remember all the fuss about being able to run between their legs, which I don't think you can actually do), I jumped up on the the back of a dissabled on (via use of speed mod) and walked toward the snout of the beast to see if I would go down in elevation or if I would simply stand on an invisible box in the air. Standing slightly to the right of the center and walking forward allowed me to notice a small (like, ittybitty tiny minute small) green triangle that I thought was sliding along the ground. I pulled out my boltcaster to get a good look at it, and realized that it was infact floating it front of me and selectable. So I dropped my shotgun out of my inventory and picked it up. It has the same text as the rocket launcher, but with no picture, and when you have it equiped, Alex just holds his hands out in front of him like he would be holding the rocket launcher, giving the impression that he's forming the rockets with his mind.
So you say, big deal, it's just an invisible rocket launcher that you can get a little bit earlier than normal, what's the big deal? Well, when you consider that it uses less ammo than the pistol, then it becomes a big deal (an extraordinarily cheap), but a whole lot of fun for a character who's goal is to destroy everything in sight, enemy or not.
Anyway, I just thought I'd shar this tidbit with everyone, I'll try and post sceenies if anyone's interested.
William The Taffer on 11/7/2004 at 07:33
Really?
I found it, but mine shoots those badly animated cats with flames coming out of their butts...
[SPOILER]Yeah, and I found the Thief bow upgrade too ;) :tsktsk:[/SPOILER]
If you're serious, show us a screenshot! We want screenshots!! :cool:
William The Taffer on 11/7/2004 at 16:34
Ahhh, thou speakest the truth! My humble apoligies!
I must endevor to find this Holy Grail of Deus Ex2!! :cool:
Chaos³ on 12/7/2004 at 03:01
Genious! Excellent find!
Rolander on 12/7/2004 at 04:13
Question: Can you mod it?
1st mod that comes to mind >> REFIRE RATE!
Oh, the carnage! :sly:
BlackCapedManX on 12/7/2004 at 07:38
Any mod that works on the rocket launcher normally works. Ammo Scavanger is great, sometimes you can't even see your ammo go down.
What I want to do is see if I can get all of the other bot weapons too. Then I'd be a psy master, killing only with my mind. Seriously, the dual gatlings from the floaty bot, in place of an invisible SMG, how fucking kickass would that be? Pop on fragmentary shot and damage increase.... total mayhem. Terrible spelling/
[updateth]
So I went and managed to get myself up the null-shotty, null-rail, and null-autocannon. The shotty and rail were the hardest to find and, dissapointingly, are pretty much the same as their normal visable selves (except for like the noise they make) as far as ammo consumtion and the like, the rail also seems to have shorter range than normal, or just a major problem hitting the templar powersuits (or crappy aim, whatever), and the shotgun looks like it may have a slightly different spread pattern than the normal shotgun. The autocannon, however, is a fucking monster. Pull the trigger once and it doesn't stop firing for about 30 seconds, even if you switch weapons, then the sound stops but you don't stop firing for a good long time. Takes up about the same amount of ammo as a pistol (maybe a little bit less) for all that firing making it a very good deal. Slightly inaccurate (you have to aim slightly up and to the left, but that may just be because the bullets are coming from the lower right, as the discrepency is much larger at point black), and when firing at close range you have an annoying tenancy to damage yourself. It's not splash damage because you can crouch and shoot at your feet and not take damage, but if you shoot a close wall, especially if it's at an odd angle, then you will likely take damage. It may be some bizarre attempt at ricochet effects. So far the null-launcher seems the most practical, but the auto leads to some good times as well.
oh, and the null-launcher with refire rate and ammo scavenger is a fucking force to be reckoned with. Took out five elite illuminati troopers in about 20 seconds and didn't even drain a full clip.
Rolander on 13/7/2004 at 03:13
Suddenly, I have an itching urge to reload a Trier game and look for the Null-Launcher ... then blow all those @#$% Templars to kingdom come.
Is it possible to get the Spider-bot's zap attack thingy? That will be. So. COOL. :cheeky:
Sigh, thanks for the juicy info that make me take an interest in DXIW again; I was about to plug back Baldur's Gate II or maybe Final Fantasy VIII
BlackCapedManX on 14/7/2004 at 03:28
I was going to say that you get the spider bot thing, because there are no weapons like it, but then I realized that the stun prod is, so I may check. You're in luck though, the cd is still in my drive, giving my lazy ass more incentive to hit the quickkey to boot it up. I'll get back on that.
Rolander on 15/7/2004 at 03:02
Ok, I actually went and get the 'null'-launcher from the 'bot at Antartica and had a BLAST blasting away at the Armoured Templars and later the Illuminati Elites Troopers. (Was real tempted to chuck away the Mag-Rail).
I noticed that the minimal ammo consumption is only for the Normal Fire Mode, not the Secondary Fire Mode guided rockets. Not a great loss, the fun is in showering your targets with rockets at a rapid rate without worrying about ammo consumption.
Prob is I keep injuring myself by being too trigger-happy at short range ... sigh, maybe I shouldn't have used Refire Rate mod.