Sulphur on 2/10/2015 at 07:48
Plus it's on sale on Steam this weekend too. Oh well, timing and all that. :)
Jason Moyer on 2/10/2015 at 08:25
If you don't already have SYABH and you can't be arsed to get it for $1 then you need to turn in your TTLG membership card.
henke on 2/10/2015 at 11:37
Don't worry, the Steam keys aren't bundled or anything. You need to activate each one individually.
Regarding SYABH, I didn't finish it because it does start to drag after a while. But it is interesting enough in it's opening hours that (at this price) I'd recommend it to fans of the immersive sim.
heywood on 2/10/2015 at 16:48
I didn't finish it either. Novelty carries the game for a while. But once that wears off, I thought the gameplay was fairly boring.
Jason Moyer on 3/10/2015 at 05:00
Did you guys play long enough to reach end-game difficulty? After a few hours I can't imagine how you'd find the game boring. By the time I cleared the final island, the run from the dock to the standing stones was ridiculous.
Having said that, the beginning can get kinda boring if all you're doing is dodging the basic hunters and gathering supplies. The enemies introduced later presented a more interesting challenge, I thought.
doctorfrog on 4/10/2015 at 06:26
Quote Posted by Jason Moyer
Did you guys play long enough to reach end-game difficulty? After a few hours I can't imagine how you'd find the game boring. By the time I cleared the final island, the run from the dock to the standing stones was ridiculous.
Having said that, the beginning can get kinda boring if all you're doing is dodging the basic hunters and gathering supplies. The enemies introduced later presented a more interesting challenge, I thought.
In my experience it just got more hard than fun. The terrain's not interesting enough to create a fun random 'dungeon' to play hide and seek in, so I was just biting my nails and not really enjoying myself.
I have hopes for the multi, except that it all takes place on one island and is competitive. It could be played cooperatively, though. That, and since you can fiddle with terrain generation, you might have something going there, but you then have to fiddle with terrain, play the terrain, make adjustments, regenerate terrain... etc. until you get something that you like playing with.
I didn't feel like I was outsmarting any systems, just staying out of detection ranges and running from cover to cover across terrain that was too open. I guess it's a better thriller than a stealth game.
Definitely worth a buck, though.
Thelvyn on 5/10/2015 at 12:48
I thought Syabh was good but then again i never finished it either. Btw for the female's you can change it to Madam you are being hunted. Nothing else changes though. 😍
heywood on 5/10/2015 at 15:23
I only played a few hours and didn't get to end game difficulty.
In the beginning, I kind of enjoyed sneaking around, and the novel setting, and the humor. But basically, all you're really doing in this game is running around random outdoor terrain fetching randomly placed items guarded by robots. The robots become more numerous and tougher as a function of time and the number of pieces you have collected. So as the game progresses you start to feel more time pressure and the gameplay becomes more action oriented.
I didn't think the simulation aspects (hunger, inventory management) added much to this game. And the environments lack variety. The terrain on each island looks the same everywhere and the differences in terrain type from island to island don't really change the gameplay. So there aren't any memorable locations or areas that present a unique challenge.
This game is impressive as a procedural generation tech demo, but as a game I think it might have come out better with a good level designer to lay out the islands. They're big, but not too big to build by hand. The procedural generation should enhance replayability in theory, but in this case I doubt it does, because everything is so samey.