Anticheese on 9/6/2006 at 03:51
Perhaps more ways to interact with the scenery - I found it kind of lame that it took a few shots from an assault rifle to knock an object off a table.
Bluegrime on 9/6/2006 at 04:55
Are you saying they dont fly far enough or that they move?
Anticheese on 9/6/2006 at 05:06
I'm saying that the physics engine was lamer than a one legged mule
Bluegrime on 9/6/2006 at 06:21
Meh, its fun to summon up a pistol, an assault rifle and a couple hundred rounds of ammo to see how far you can push a pistol before it gets stuck.. That and firing a grenade into a junk pile.
Anticheese on 9/6/2006 at 07:48
Another thing that bugged me is that if an object was in between about 12 other objects it would spin forevermore..
[SPOILER]
I.E In the BOTM where there is the upturned replicator, Create about 50 orange juices and see what happens.[/SPOILER]
The first beaverbot that you encounter can also have his core (the part you can loot) doing the same thing - It happened to me once.
ZylonBane on 9/6/2006 at 16:46
Quote Posted by Anticheese
I'm saying that the physics engine was lamer than a one legged mule
Fark you. The physics engine was state-of-the-art for when it was released.
TF on 9/6/2006 at 17:38
Yeah dude the guy who worked the gamesys didn't set the mass or bash factor for the rifle projectiles high enough and now that totally makes the entire assembly that is a physics engine dysfunctional.
Bjossi on 9/6/2006 at 17:58
Wasn't SS2 among the first games to have physics at all? I was so amazed back in 1999 to see items fall to the floor; I had never seen that before. :cheeky:
ZylonBane on 9/6/2006 at 18:16
Hellloooooo... SS2 runs on the Dark Engine, originally created for... what game was it again?
Assidragon on 9/6/2006 at 20:09
Quote Posted by Bjossi
Wasn't SS2 among the first games to have physics at all? I was so amazed back in 1999 to see items fall to the floor; I had never seen that before. :cheeky:
Drakan had some limited physics; not accurate simulation by all means, but okayish (sometimes you would even play some minipuzzles with physics, like throwing boulders on enemies below. Heh heh). It's from 1999 too. ;) Quake2 got out in 1997, and it had some feeble attempts at physics too - after studying the engine for a half year, I had to conclude it was pretty hacky, but one could do very nice tricks with it. (Like grabbing-throwing objects.) So I don't quite think that something vaguely reminding of physics was that new...