Bluegrime on 22/5/2006 at 00:51
Erm.. I dont think the Many attacked the ship externally, and I sure as hell hope that the VB is made of walls thick and strong enough to take some small arms fire.. Unless you want to make a mod that involves explosive decompression every time you miss.
Nameless_Voice on 22/5/2006 at 01:12
This reminds me of a start I made at writing a
Hacker's Guide to Sin style walkthrough for SS2, not that I got very far...
Quote Posted by "Nameless Voice"
Just after the game proper starts, immediately dart left and grab the wrench from the corpse, smash the fallen duct and climb up the ladder. If you're quick enough, you can get Polito to tell you that the whole area is depressurising before the radar dish hits the window.
Keep going until you get to the room with the dead power cell and the charging station. You should see a second wrench leaning against a wall. Grab it.
Pick up the power cell and recharge it, then plug it into the override to open the door. Don't go through the door yet. Instead, drop your second wrench at the very edge of the doorway while the doors are open, inside the path of the doors, nip through the doors and then go back quickly, and wait for the doors to close. If you've done it right, one door will be jammed open. Slip through the gap without opening the door.
Polito will say: "Good, you've managed to get out before the whole area depressurises.", obviously oblivious to the fact that you've jammed the airlock door open, which SHOULD result in half of Med/Sci becoming a vacuum.
Walk through the cyber modules section to the door, where you will find a hole in the wall leading to another room with a keypad-locked door. Presumably Navy players are supposed to hack this, but someone forgot to set a code on it, so type in 00000.
Proceed on until you get to the room with the Resurrection Station. You'll see a corpse hanging from a pipe near the ceiling. Climb up onto the computer console next to him and stand inside his corpse. If you stand just right, you can see his body from the perspective of his head when you look down. You have hands and feet at last!
Leave the room and go around the corner on your right, towards the Medical bulkhead. Destroy the camera when you see it, and pick up the battery from the floor. When Polito tells you to find a new recharger, with the words "...the one you used before is in hard vacuum now, I'm afraid...", head back to the airlock you jammed open earlier and recharge the power cell in the recharging station there. Don't foget to bring your space suit!
JediKorenchkin on 22/5/2006 at 01:14
Quote Posted by ZylonBane
Err, all those holes blasted in the walls?
I meant from
your use.
Bluegrime on 22/5/2006 at 04:02
I dont think you ever get anything quite strong enough to really do much damage to the ship.. Aside from the fusion cannon, which would in all likelyhood completly melt your way through the hull. But, in all its strength, the AR probably shouldn't be able to penerate starship grade titanium.
Qaladar on 22/5/2006 at 04:09
You'd think that with all the complicated electronic systems required to keep a starship in good working order, that running around willy nilly firing off EMP weapons would be a really stupid thing to do.
Assidragon on 22/5/2006 at 07:27
Also, one would guess that cancelling a security alert would take more than touching a console.
Quote Posted by Bluegrime
Erm.. I dont think the Many attacked the ship externally, and I sure as hell hope that the VB is made of walls thick and strong enough to take some small arms fire.. Unless you want to make a mod that involves explosive decompression every time you miss.
The VB is supposedly a civilian craft, built in a hurry. I'm not all that sure it was to resist explosive impacts, especially coming from the inside. Besides not everytime you miss, "only" everytime you hit the the parts of the hull when the other side is hard vacuum. ;)
descenterace on 22/5/2006 at 12:10
Quote Posted by ZylonBane
Right. As opposed to single-core systems, where threads
don't run concurrently. :erg:
Precisely. Only one instruction can execute at a time. Timeslicing is used to give the
illusion of concurrency, in blocks of several milliseconds.
voodoo4936 on 25/5/2006 at 18:48
I would improve SS2 by making a Mac version. (Sigh. Why did I sell my PC?)
AxTng1 on 26/5/2006 at 01:16
Is your Mac one of theose new-fangled BootCamp jobbies? I've been wondering how they'll run difficult games ilke the Shock series.
voodoo4936 on 26/5/2006 at 17:44
No, just the puny iBook. The new PowerSuperBooks (or whatever) with the Intel processors would probably run it better.