Kolya on 17/5/2006 at 23:53
Quote Posted by ZylonBane
sandwich gameplay
Yes, I was referring to your notion about this. The sandwich game, I haven't forgotten...
But if someones wants to have an ridiculously easy game, say someone wanted to have a certain item... and that person was in the frame of mind to go and get a sandwich instead of playing the game... This person would also be a self-deceiving twit because he could just as well summon it.
Cheating is cheating and it's easy to do in SS2. I don't base my thoughts on people who act like that.
Regenerating psi slowly would help a handicapped careerpath become more interesting. But since we're on the subject of making PSI more attractive: I'd prefer reducing the costs of psi tiers so you can actually play the game, instead of strategically planning it, based on previous games.
cosmicnut on 19/5/2006 at 13:00
The only real way to improve SS2 is to get the whole dev team into a single room, they can't leave until they've rebuilt the rickenbacker PROPERLY!!!!
ZylonBane on 19/5/2006 at 13:04
Quote Posted by Kolya
Yes, I was referring to your notion about this. The sandwich game, I haven't forgotten...
It's not MY notion. :rolleyes:
Kolya on 19/5/2006 at 20:28
I'm sure it's shared by others.
But you didn't bring it up again just to say something, did you?
Qaladar on 19/5/2006 at 23:42
FWIW, I would "improve" SS2 by bringing back cyberspace hacking from SS1. That would be cool.
AxTng1 on 20/5/2006 at 01:45
1950s: Punchcards
1980s: Command Line interface
2000s: Graphical User interface
2050s: Graphical User interface with large "Hack" button in the top-right of the screen.
2070s: HAY GUYS LETS MAKE IT 3D AND WIREFRAME AND HAVE CURRENTS AND 1-WAY BITS AND EVIL COMPUTER DOGS AND POKY YELLOW THINGS
2110s: 3-in-a-row.
descenterace on 20/5/2006 at 09:53
I'd fix it to run properly on modern machines without fiddling with unsupported patches.
Actually, I'd want to fix a lot of games in the same manner.
This could begin a multipage rant about code design, but instead I'll just say this: there is no excuse for producing multithreaded code that does not work properly on multiprocessor machines.
Assidragon on 20/5/2006 at 12:05
No code works on every machine, though.