gamophyte on 22/3/2019 at 04:44
So first grab this zip with the bitmaps: (
https://drive.google.com/open?id=1pCAUjXAxZmuUubnrvxHrSssR7ggpfNtS)
Place them, in your root bitmap folder (eg C:\Thief2Edit\bitmap)
Then mod your OM fire particles
TorchFlameYellow (-4777) to be this instead:
Inline Image:
https://i.imgur.com/iJWL6Tt.pngThen mod your OM smoke particles
TorchFlameSmoke (-4778) to be this instead:
Inline Image:
https://i.imgur.com/xYS0WL2.pngI was still testing so the names are whatever. You can rename them. I would have to look at who made the flame omg as I didn't write down where I got them, I was trying many from many places before settling on it, but I know they were free. I will have to look it up. I did mod both png a bit to make them work.
Please post a video of result in case I'm missing some other setting deep somewhere that I forgot. I don't think I am though.
Edit: It's the growing spinning as it disappears that make this look so good. You can experiment with your own pufts of flames PNGs you find.
Cardia on 22/3/2019 at 08:31
the textures you sent me as no animation, i´ve tried to followed the instructions above and i still have a torch flame but with different colors.
gamophyte on 22/3/2019 at 13:32
They aren't animated textures, it's a bitmap, fired by the particle launcher. Are you seeing my two images above with the settings for the particle launcher?
gamophyte on 22/3/2019 at 13:35
Go line by line, don't glance, look at the settings again, you likely didn't put in "bitmap disk" under "particle render type"
Cardia on 22/3/2019 at 14:09
I´m not being able to set the same values in the colors, how did you configure them in the palette option?
Maybe it would be more simple to have a animated texture, like i have for the candle flames.
gamophyte on 22/3/2019 at 14:33
Wait, so update me, you have the flame working or not? Please screenshot your Particles dialog, like I did, to show me what you have.
And no, you would need tons of frames to make up for what this effect can do, and, it won't look as good. Again it's the illusion of the spinning png that make it bite at the air so much like fire does. It jitters as well so you cannot seem to ever notice a loop.
edit: also screenshot what the flame looks like, also, clone your whole torch and move the new one, does all the right settings finally show for the new clone?
Cardia on 23/3/2019 at 10:19
what the hell is this new ttlg forums interface, i can't do almost nothing now.
Gamophyte i was able to set up the flame, however its scale is a bit small for the torch, how do i increase it?
(
https://www.youtube.com/watch?v=bV8_rXloujg)
gamophyte on 23/3/2019 at 16:09
Actually that scale and placement looks good! I haven't changed the size in a long time but I think it's where it says "particle scale". but you don't want it looking like a bonfire :)
I should say also, that my torch had a separate vhot above for the smoke to attach to, but it was just a inch away figuratively. I never even saw it on the same vhot but it looks good to be honest.
bassoferrol on 23/3/2019 at 19:41
Yeah, but how to see this implemented in Thief 1 and 2?
I have no idea of Dromed and it looks that those flames and fires will have to be hardcoded in every mission or at least in a dml or something and thus taking a lot of time.
Or not?
Cardia on 23/3/2019 at 19:43
i wasn't able to set the same palette colors values as you did in your flame, but i use similar colors to your flame configuration. i will try to increase a bit the flame scale. Thank you gamophyte. ;-)