john9818a on 13/3/2019 at 00:00
I'm not able to convert these to .e files. I tried three different versions of bintoe.exe and each one crashed. Do you have either the .e files or the 3ds versions?
Edit: I downloaded Robin's torch and converted it to .bin using n3ds2e and bsp, and it works fine in Thief2. Also the vhots are set up correctly already.
zappenduster on 13/3/2019 at 05:55
Quote Posted by R Soul
@h01 causes the light to be emitted from that point, ...
Is this really necessary? I'd change the light's offset value instead, which is BTW too low for most lamps in dark.gam ... :rolleyes:
john9818a on 13/3/2019 at 07:00
I was able to import into Blender and then Export to 3ds.
john9818a on 13/3/2019 at 15:21
Ok thanks Cardia. I looked at one torch last night and I noticed that it didn't have any vhots. I can add vhots, but I was wondering what kind of flame you wanted. This torch seems to be one without a flame and would probably have to be set up like OttoJ's torch with sfx.
Edit: ok I have one torch set up with two vhots, but on the second torch Torchal1 dromed says there are too many polygons.
Cardia on 13/3/2019 at 16:01
Quote Posted by john9818a
Ok thanks Cardia. I looked at one torch last night and I noticed that it didn't have any vhots. I can add vhots, but I was wondering what kind of flame you wanted. This torch seems to be one without a flame and would probably have to be set up like OttoJ's torch with sfx.
Yes it can be like ottoj's model, it can use the normal flame from the thief torch, you can use Ottoj's twisted flame vhots.
Once again thank you so much John.
john9818a on 13/3/2019 at 16:27
I just edited my last post. :)
Also I don't know why Blender adds a bounding box to objects. On Torchula I got the same error of too many polygons, so I removed the bounding box Blender added and got it to work. I tried removing the bounding box on Torchal1 and dromed still says that they're are too many polygons.
Cardia on 13/3/2019 at 19:48
Quote Posted by john9818a
I just edited my last post. :)
Also I don't know why Blender adds a bounding box to objects. On Torchula I got the same error of too many polygons, so I removed the bounding box Blender added and got it to work. I tried removing the bounding box on Torchal1 and dromed still says that they're are too many polygons.
that's strange , did you add any new cubes to the model torchal1? because i was able to convert it to bin.file with blender, which means i cannot pass much beyond the 2000 faces, can you reduce its faces with anim8tor?
The model loads well in my dromed. But i remmebr the model initially had too many faces, and i reduced them right in the limit of 2000.
john9818a on 13/3/2019 at 21:00
I added two cubes, but I'll look tonight and see if I can get the faces down again.
Cardia on 13/3/2019 at 21:15
That's strange, i was able to load the torch with two cubes. anyway the object is near the limits allowed by NewDark regarding faces/polygons...so reducing a bit the faces might do the trick.