R Soul on 11/3/2019 at 23:23
How are you exporting it?
If you list each step (including which export plugin you use), the cause of the problem may become apparent.
edit: And have a look at your export settings, if there are any, in case there's an option for combining meshes. If you see anything like that, turn it off.
john9818a on 12/3/2019 at 04:56
The @h01 and @h03 have to include the name of your base object. Actually only the first two letters are used, so if your torch base object or mesh is Torch then the vhots would be @h01Torch and @03Torch. Otherwise they aren't associated with your object as vhots and are visible as part of the base mesh. The default torch in Thief2 uses Cylinde for the base object and @h01Cylinde and @h03Cylinde for the vhots.
I noticed in Anim8or that the torch and two vhots were grouped together but as Robin said they are/should not be combined together as a single mesh.
Cardia on 12/3/2019 at 08:38
Quote Posted by R Soul
How are you exporting it?
If you list each step (including which export plugin you use), the cause of the problem may become apparent.
edit: And have a look at your export settings, if there are any, in case there's an option for combining meshes. If you see anything like that, turn it off.
i didn't touch anything particular, i´ve open the file you gave me and save it in a normal way like i do with other objects:
Inline Image:
https://i.postimg.cc/nhRxs4xM/awaful-torch.pngInline Image:
https://i.postimg.cc/7ZvQYXfq/user-sttings.pngI create a torch in dromed and change to the your torch model, and the result is the two small cubes above the torch.
Cardia on 12/3/2019 at 08:51
John i´ve Renamed Rsoul torch @h01 and @h03 to @h01Torch and @03Torch as his torched is named "torch". But i still get no results in game mode, the cubes are still above and the flame in the middle of the object model.
I opened the thief 2 torch in blender, tied to use a custom torch in its place, using the vhot elements above, apparently i have to link the object to these meshes, but i don't know how to do it.
john9818a on 12/3/2019 at 11:36
I tried using Blender in the past but I ran away from it. :o
In Anim8or I would just select the object and two vhots, and then click on Group in the dropdown menu.
john9818a on 12/3/2019 at 19:19
Ok I'll look at them this evening. :)
R Soul on 12/3/2019 at 19:22
Unfortunately that export plugin doesn't seem to support vhots. In the code I see quite a few references to vhot, so I don't know if the lack of support is a bug or a known limit, or if neymax's intention is solely to support objects with a single model.
I use Elindir's Dark Exporter:
(version 2.3 is the latest and works up to Blender 2.79)
(
https://sourceforge.net/projects/darkexporter/files/Blender%202.64/)
The documentation isn't available, which is unfortunate. It uses the LGS programs N3ds2e and BSP. You'll probably have them in your T2 folder (maybe a subfolder, you'll have to search for them).
When you install the plugin it creates a config file where you should set default paths. To find the file go to t %appdata%\Blender Foundation\Blender\[version number]\config\scripts
(note that %appdata% is shorthand way of telling windows to find your Application Data folder, wherever it is).
Open dark_exporter_conf.txt. See this post for an example of how to set it up: (
https://www.ttlg.com/forums/showthread.php?t=134384&page=4&p=2157992&viewfull=1#post2157992) https://www.ttlg.com/forums/showthread.php?t=134384&page=4&p=2157992&viewfull=1#post2157992
(note the double \ characters to separate folders).
The value of autodel should be true, otherwise you'll get temporary files left behind and they'll clutter things up.
Cardia on 12/3/2019 at 19:57
Quote Posted by john9818a
Ok I'll look at them this evening. :)
Thank you so much John, if it wasn't for the fact that i'm a bit tight with brushes limit i would just simply use a normal torch invisible and then place the custom torch in its place.
Cardia on 12/3/2019 at 20:01
Robin, thank you for the download, i will try to install that pluggin and see if i can make it run, if i manage to follow well those steps :p