Cardia on 10/3/2019 at 19:27
O have this new model torch, when i change the dromed torch model to this new custom torch i can't have the flame well positioned, the same happens to other new torch models, do i have to edit the torch in blender or is there a way to have the flame right centered in dromed?:
Inline Image:
https://i.postimg.cc/CLv8NJDY/dump105.png
R Soul on 10/3/2019 at 22:56
It's possible to set things up in Dromed but editing the object in Blender is much simpler.
You need to create two small objects (cubes will suffice) at the desired location of the flame. One of them should be called @h01 and the other @h03. They each need a very simple material (no texture needed, just a plain material)
@h01 causes the light to be emitted from that point, and @h03 is what the flame particles are looking for.
Cardia on 10/3/2019 at 23:16
For example the torch from rose-cottage, how was it edited in dromed so that the flames stays above ? i´ve be using normal torches rendered in invisible mode and then i place a custom torch in its place, however i have reach the limit of bushes so i need to us the torch itself modified. i´m not sure how i would add those cubes in blender, but in Dromed how can i keep the flame well centered?
Cardia on 11/3/2019 at 08:42
Quote Posted by R Soul
It's
possible to set things up in Dromed but editing the object in Blender is much simpler.
You need to create two small objects (cubes will suffice) at the desired location of the flame. One of them should be called @h01 and the other @h03. They each need a very simple material (no texture needed, just a plain material)
@h01 causes the light to be emitted from that point, and @h03 is what the flame particles are looking for.
I did as you said, but all i got in the end is a torch with a cube above:
Inline Image:
https://i.postimg.cc/xjPYQJjF/dump105.png
Cardia on 11/3/2019 at 15:42
i was able to center the flame using the boxes from the twisted torch by Ottoj, howver i am having problems with the torches rendering, when i approach them they disappear in certain perspectives:
[video=youtube;K0kWPmccsMc]https://www.youtube.com/watch?v=K0kWPmccsMc&feature=youtu.be[/video]
[video=youtube_share;ihDclZD6KZ0]https://youtu.be/ihDclZD6KZ0[/video]
How can i fix them rendering problem?
ZylonBane on 11/3/2019 at 21:58
Looks like they were exported with a screwed-up bounding box. Turn on show bounding boxes in DromEd.
Cardia on 11/3/2019 at 22:19
Quote Posted by ZylonBane
Looks like they were exported with a screwed-up bounding box. Turn on show bounding boxes in DromEd.
Yes it was the only way i could have the the flame well centered was to have them out partially out of the bounding box. I´ve been trying to fix, but i don't know how set properly a torch in Blender.
R Soul on 11/3/2019 at 22:36
Ah, so you offset the torch in Blender so that the burning part was just below 0,0,0. That's bound to cause visibility problems.
The problem in the second screenshot seems to be caused by the vhot objects not being named properly (or perhaps you merged them into one mesh before exporting).
Here's a very crude torch with the two vhots set up correctly. Note that in Blender they are separate meshes:
(
https://www.mediafire.com/file/sc382k4uzb45tq4/awful_torch.zip/file)
Cardia on 11/3/2019 at 22:50
Quote Posted by R Soul
Ah, so you offset the torch in Blender so that the burning part was just below 0,0,0. That's bound to cause visibility problems.
The problem in the second screenshot seems to be caused by the vhot objects not being named properly (or perhaps you merged them into one mesh before exporting).
Here's a very crude torch with the two vhots set up correctly. Note that in Blender they are separate meshes:
(
https://www.mediafire.com/file/sc382k4uzb45tq4/awful_torch.zip/file)
I've loaded your object, i eliminated your torch and placed a custom torch in its place with your two cubes above, but it doesn't work :(:
I have the two cubes above the torch in game mode:
Inline Image:
https://i.postimg.cc/L8cqvWhr/dump105.png