R Soul on 25/2/2003 at 20:16
This is how I've done my 8-sided rooms:
Inline Image:
http://mysite.freeserve.com/another_website/gif/rb8.gifBefore creating the cylinder, I click on
align by sides, then the North/South and East/West distances actually match the Depth and Width dimensions.
I like your way of roombrushing sloping roofs, uncadonego. I always did mine like that, except that it never occured to me to make them asymmetrically. :thumb:
Scarlett on 26/2/2003 at 00:45
Alright... does that actually work correctly? You don't get any errors from that? i've always tried doing it exactly like that but then all the brushes get errors and i don't understand why.
Quote:
Originally posted by Mortal Monkey It's because terrain brushes are all melded into one great shape when you compile a mission, the ones you see as wireframes in dromed are just the data dromed needs to build the real terrain. And roombrushes are not melded into one since they have to separate different areas with different settings, else you wold probably not need roombrushes. But i mean why couldn't they let us just use the shapes of the terrain brushes, so we can get them in tight angles and such with ease? Instead of using a bunch of cubes and rotating them at odd angles which can easily lead to errors? But then maybe you answered that and i don't quite understand..
Komag on 26/2/2003 at 01:07
They just can't overlap too much. And you can't have too many overlapping in the same spot.
uncadonego on 26/2/2003 at 03:54
Hi Scarlett,
Yep this works. I have no bad rooms at all, and I have some pretty funky stuff going on. I even have one house with a sloped roof, and on the front slope, a dormer window with a slope going perpendicular to the other slope. It's like Komag says, don't go through centers, and don't let too many meet in one place. That screen is actually from a house in Two Fathers. I know I probably won't have perfect sound brushing. They didn't even have perfect effects in lots of the OM's, but as long as it's mostly room brushed logically, it's all anyone can ask.
Lady Rowena on 26/2/2003 at 06:09
Hey, how many answers! :)
What can I say?I just didn't know that roombrushes can be rotated, I have to try it immediately! I hope that Dromed won't crash. ;)
Many thanks to uncadonego and to all those who answered my question.:)
Hit Deity on 28/12/2022 at 23:10
Quote Posted by Yandros
Thanks for the graphic, uncadonego. That's exactly what I was trying to describe.
It works fine for larger rooms.... but of course the lobby in EWB is small, which leads to the problem that with all those RB's in a small room, you can't hear the guard's footsteps (on marble) when he's on the other side of the room (which is like 16 feet away). I don't think there's really any way around this side-effect unless you can use the thicker walls like Schwaa mentioned.
Just in case anyone stumbles upon this thread in the future, this is a recreation of the image that uncadonego posted about the room brushes and an octagonal room:
(
https://imgur.com/Hum4egr)
Same pic, just hosted from my DropBox, just in case one or the other goes bye-bye.
(
https://www.dropbox.com/s/0t1ouh7aq345x65/octroombr.jpg?dl=0)
Who knows, it might help someone later. :-)