Tannar on 10/3/2020 at 17:17
I experimented with Loud Room, couldn't get it to work. Will have to try again, John.
ZylonBane on 10/3/2020 at 17:43
I thought the purpose of Loud Room was to attenuate AI perception of player sounds. Y'know, like what would happen in a loud room.
john9818a on 11/3/2020 at 22:20
I'm not sure what it's intended purpose is but if I make a concrete test room and add the Loud Room parameter & use a value such as .60 it seems to provide a decent attenuation. It's still loud enough that I can hear noises in the next room brush clearly. .40 was audible but not loud enough, and I tested this while using headphones.