Cardia on 9/2/2007 at 16:27
How to make ai creature appear from nowhere when grabbing an object?. alright here´s what i want to do: the player will star the fm without any ai creature, but when the player grab an object(e.g. weapon) then sudenly ai creatures will appear in all mission on their positions including patroling etc.
i´ve seen that in several fms, and would like to do it too.
Tazonne on 9/2/2007 at 17:57
If i've understood it right, it goes like this:
Create your obj/weapon. Give it a trigger script:
Conditions: When I am frobbed by player
Action: Teleport the object(s) at end of [TriggerScript] to DestinationTeleporter]=[TeleportPoint1]//or whatever name you want
Ok, now create the Ai you want( I think you wanna put them in a blue room).
and add a trigger script link from the object to the Ai.
Then create a StartingPoint and add the property Teleport->TeleportDestName and enter the name of your Destination Teleporter. The AI will be teleported there.
Hope i've been clear enough.
ps. I haven't checked if he patrols.
:thumb:
Bardic on 9/2/2007 at 19:35
With T3 I don't think there is any need for a blue room. You should be able to set the bOutOfWorld flag to true on all the AI. Then when you frob the object it sets the flag to false on all the linked AI.
bHidden kinda works, but you will collide with them even though they are invisible.
Ziemanskye on 9/2/2007 at 20:24
Apparently they can still wander about and follow you and stuff if bHidden too, but I haven't tested it: just something I think Krypt said ages ago.
Cardia on 9/2/2007 at 20:34
:erm: sorry guys i guess i´ve posted this threath in the wrong place, this threat was suppose to be posted in thief 1 &2 guild:cheeky: