Sperry on 4/4/2020 at 11:24
Thanks for the quick reply; I've changed the file names to animw1.gif (following the example of broken triad), animw1_1.gif, animw1_2.gif, etc. being careful to have the proper extension (I apologise for the typo in one of my previous posts). The texture is still static... I can't understand what I'm doing wrong! :(
Does the fact that I created a new texture family have an impact?
Also, I sometimes get the following error when I exit game mode:
Quote:
Assertion Failed
Trying to SetData on a Locked Resource! (File: resbastm.h, Line 729)
(Yes to trap, No to exit, Cancel to ignore)
caffeinatedzombeh on 4/4/2020 at 11:54
It shouldn't do, I've just checked what I did in Rose Cottage and I've got a fam\bodge and in that I have full.gif, lplast.gif and lplast_1.gif to lplast_10.gif (in the tomb bit there's a bit with water down the sides of a path, this texture does the light reflecting off the water onto the walls), that texture is the only thing in that family
ZylonBane on 7/4/2020 at 08:09
ZIP up your animated texture and post it.
Sperry on 18/4/2020 at 22:17
Quote Posted by ZylonBane
ZIP up your animated texture and post it.
Actually, I've realised that my files are in a state of chaos now. I have tons of useless files, and am lacking the proper software to do things simply. Since all I need is a texture of animated water on a solid brush, could I ask for someone to kindly prepare a FAM folder with the properly organised and named files in it? I only have 3 specifications:
- Since I'm using Thief 1 OldDark, I believe I can only use up to 20 images (at least according to (
https://www.ttlg.com/forums/showthread.php?t=141923) AM16's Ultimate Guide to Water).
- Also, the colour palette does not necessarily have to be compatible with T1, I can handle that once the animation works properly.
- Finally, because of the fact that water plays a big role in my FM, I'd prefer one of those new fancy water mods to get as nice a water animation as possible (such as Gecko's HQ Water Mod, or whatever is in style these days)... As long as it works in 20 frames or less. :cheeky:
Thanks in advance to anyone who can help!