Cardia on 9/10/2009 at 15:14
This is something i really would love to do, i would like to make animated textures, like monitors playing a sequence of images, or special effects with lights, having them flickering and so one, i´ve seen some of those animated textures in the missions "Strife" by Ricebug, or the "icy base" by Independent Thief. i´m creating a spaceship and it would fit very well animated textures there.
I really would be very gratefull if someone kindly explains me how to do it.
ZylonBane on 9/10/2009 at 16:07
Stop posting until you've played System Shock 2.
Saturnine on 9/10/2009 at 16:36
Save each frame of your animation with a certain name and thief will loop through them, for example name the first texture monitor_.tga (or whatever you use) then subsequent frames should be named monitor_1, monitor_2 etc.
Up to 20 I think, including the base one so stop at _19 :thumb:
Thats it, then just load_a_texture in dromed and select monitor_
~D
ZylonBane on 9/10/2009 at 17:49
If memory serves, only object textures need the underscore in the first texture name.
Yandros on 9/10/2009 at 20:07
Correct. Pedro, look at the original water textures (waterhw family) for an example of how it works. You're basically following the same model.
Cardia on 9/10/2009 at 20:16
Quote Posted by ZylonBane
Stop posting until you've played System Shock 2.
Lol, i´ve been trying to fetch system schock 2, but can´t find a simple site with a simple download link, many of them require subscritions and other boring steps. any suggestions?
Cardia on 9/10/2009 at 20:18
Quote Posted by Yandros
Correct. Pedro, look at the original water textures (
waterhw family) for an example of how it works. You're basically following the same model.
How do i know the default water name textures. could you send me a family folder example? so i may now how to rename the new textures, and how should i load them in the mission?
R Soul on 9/10/2009 at 20:32
The original resources are the .crf files in Thief2\res\
The water is in fam.crf, since it's a terrain texture.
Cardia on 10/10/2009 at 13:04
Quote Posted by R Soul
The original resources are the .crf files in Thief2\res\
The water is in fam.crf, since it's a terrain texture.
Does that imply to replace the original water textures? there are files in the thief 2 directory wich i don´t have acess, like the sounds, textures, and other things, am i missing something?