Cardia on 24/3/2009 at 09:27
I wanted to do a spiral staircase in my new mission, but don´t know well how to do it, anyone got suggestions? thanks in advance.
Pedro Quintela
Zontik on 24/3/2009 at 11:04
Start with air cylinder with 6, 8 or 10 sides. It shoud be wide enough (10 units or wider). Clone it, change to > Solid and reduce its horisontal size (ton't touch heith!) to about 2x2. Portalize. Now you have air cylinder with stick in the center. It's your base. Now it's time to think about stairs...
Melan on 24/3/2009 at 12:13
You can use a multibrush (
http://www.mark-cole.co.uk/majic/index.htm) from this site, or you can build your own. I usually have 16 stairs per 360 degree rotation, meaning steps are positioned in 22.5 degree increments. I do this using the console to input precise numbers (this may take some time); steps are 1 units thick and rise 0.75 each. Once you have a full 360 degree turn, it becomes easy since you no longer have to position new steps, just clone what exists and add or substract the requisite height to put it in the same place, only higher or lower.
Don't forget to rotate the textures on top of the steps. After you are done, add torches or electric lights or what have you.
Sliptip on 24/3/2009 at 12:18
I have a method that only requires 90 degree rotations. I can send you a multi-brush if you like.
The build just feels cleaner to me if you can avoid rotations of anything other than 0, 90, 180, 270.
Zontik on 24/3/2009 at 12:39
Sliptip, do you use wedges?
Sliptip on 24/3/2009 at 12:46
Yep.
So if the stairwell is 16x16 -
1.) start with an 8x8 wedge
2.) followed by a 4x8 wedge
3.) then a rectagular brush
4.) then an 8x4 wedge with a rectangle behind it
5.) Then you have to carve out the steps underneath with more wedges. . .
6.) Multi brush it and repeat it.
I don't really expect that to make perfect sense - I'm at work so I can't post screens. But if there's interest I can post pics when I get home tonight.
Zontik on 24/3/2009 at 13:56
I've tried something like this some days ago. In my case it looks very... special, but it fits the environment.
Better to see pictures, of course.
I've tried one more way - in 8-sided cylinder I used 3-sided solid cylinders as stairs. They are rotated 90x and 45x degrees only. But the stairs are too wide to make good gradient without sticking player's top.
Winter Cat on 24/3/2009 at 14:02
There's spiral_serf command for that purpose, it looks like it works, dialog window appears, but the stairs don't. Why?
R Soul on 24/3/2009 at 14:36
Well if the results would be anything like stair_serf it's lack of functionality is probably a blessing in disguise.
qolelis on 24/3/2009 at 15:27
Quote Posted by Sliptip
I don't really expect that to make perfect sense - I'm at work so I can't post screens. But if there's interest I can post pics when I get home tonight.
I'd be interested. How many brushes does it take per step?
I've been building my spiral staircases using solid 3-sided cylinders rotated 22.5 degrees for each step (one brush per step). I have keyboard shortcuts defined (I think they came with the Dromed toolkit) for exact step-wise (5.625 degrees) rotation (Alt+numeric arrow keys), which makes it quicker.
Edit:
After posting I see now that Zontik has already described the same method.