Cardia on 8/11/2019 at 17:56
How can i make a readable (diary) be activated/used automatically when entering an area, in this case in the starting point?
nicked on 8/11/2019 at 21:01
I would probably use a conversation.
Trigger the conversation with a TrigRoomPlayer roombrush or a BoundsTrigger; the conversation just frobs the readable.
john9818a on 9/11/2019 at 06:22
Another option is to use an AIWatchObj from a nearby or M-NeverEfficient AI to himself or an object. Have the AI frob the readable, and set the AIWatchObj to remove the link upon completion.
Cardia on 9/11/2019 at 16:46
Thank you all i will try the methods suggested by all , and see which one works well...
R Soul on 9/11/2019 at 17:15
I don't want to seem bossy about this, after all this is a hobby rather than a profession, but there are very few situations where the best thing to do is use an AI and a conv/AI watch obj.
john9818a on 10/11/2019 at 05:24
You're right Robin, but for some of us we don't always remember methods using any of the vast number of scripts. :) With conversations & aiwatchobj multiple steps can be performed. I've used script methods on simple tasks, but on more complicated setups its easier for me to see everything in a conversation format.
Yandros on 10/11/2019 at 15:01
While I generally agree with that, John, there is nothing at all complicated about displaying a readable when the player enters a room. TrapFrobber is the simplest solution presented here by far, other than that it adds the requirement of custom scripts to the mission.
Cardia on 10/11/2019 at 16:27
Quote Posted by Yandros
While I generally agree with that, John, there is nothing at all complicated about displaying a readable when the player enters a room. TrapFrobber is the simplest solution presented here by far, other than that it adds the requirement of custom scripts to the mission.
TrapFrobber is a scrip i use for the roombrush? do i link then the roombrush to the readable with a control device? The script required is tnhScript.osm?