Dark Arrow on 28/2/2005 at 17:07
So what dimensions should be used when converting from Dromed to T3Ed? I figured 1 dromed unit=16uu, would be the scale to use.
Squid3d on 28/2/2005 at 17:18
This all sounds overly complicated to me.
being as the majority of assets seem to be of the static mesh variety, i just build around them, vertex editing the bsp when needed.
i also set my builder brush to work in feet which helped me keep some brain cells for the fun stuff.
:)
Kokopelli on 28/2/2005 at 18:08
I would imagine that you can probably load up Garrett's apartment and use a door as a starting point for calculating the geometry. If take the residential dimensions for an average door, 7' x 4', you should be able to calculate your UU=Ft ratio.
Hope that helps.
Hambut_Bulge on 28/2/2005 at 18:57
I constructed a room 512 by 512 and papered the walls with the ruler texture (thanks for pointing that out Jadon), then popped a few things in. Nothing was scaled in the making of this picture.
(
http://www.psbambury.plus.com/height_test.jpg)
So now we know...
... the city is populated with Hobbits! :erm:
Kokopelli on 28/2/2005 at 19:12
So the ruler texture is off scale to Thief3's ratio. What are the dimentions in UUs?
Squid3d on 28/2/2005 at 19:18
The ruler dds is at a 2:1 ratio (the numbers at least)
Kokopelli on 28/2/2005 at 19:57
Quote Posted by Squid3d
The ruler dds is at a 2:1 ratio (the numbers at least)
Forgive the newbish question, but I cannot see the top of the ceiling to gauge sizes. Are you saying the T3 dimensions are 2uu : 1 ft?
Squid3d on 28/2/2005 at 20:14
512 uu = 32ft
256 = 16ft
honestly though, just select some bsp and hit the vertex editing tool. it gives you an exact readout (in ft and uu) right there in the viewport.
:)
Jadon on 28/2/2005 at 20:27
:laff: That was funny Squid3d but mine never had that problem and Garrett and guards were at 6ft. with a default alignment and scaling (or so alignment might not have been default). So to me 16ft= 512uu. (will see if I can get screenshot later not at home right now.)
Kokopelli on 28/2/2005 at 20:27
TY for the explanation. I am at different system that lacks the editor, so I was trying to get an idea of the dimensions.