How hard would it be... - by Koki
Koki on 4/6/2009 at 08:28
...to make a mod which changes the maximum amount of items you can carry?
It's silly to play on 'Realistic' with 20 Lockpicks, 20 Multitools, 15 medkits, and so on. The coat is baggy, but not THAT baggy. I wanted to cut it all to 1/4 of current values.
DDL on 4/6/2009 at 10:51
set human bcheatsenabled true
set multitool maxcopies 5
set lockpick maxcopies 5
set medkit maxcopies 5
set human bcheatsenabled false
Koki on 4/6/2009 at 12:12
Cool, is there any way I can put it into a config file so I don't need to spend 10 minutes writing that every time I load the game?
(Also need the bioelectric battery, I guess I'll skip all the foods and cigs)
DDL on 4/6/2009 at 14:09
config file..no, no I don't think the unreal engine is that clever, sadly. You'd have to export and reimport (which is not actually that tricky, but is a fairly extreme measure).
I suspect you could bind a single keypress to excute all those commands though.
Look in user.ini, find a key you don't use for anything else (lets pick..P, for no reason) and edit it so it looks like this:
P=set human bcheatsenabled true | set bioelectricCell maxcopies 10 | set multitool maxcopies 5 | set lockpick maxcopies 5 | set medkit maxcopies 5 | OnRelease set human bcheatsenabled false
All on the one line. Hopefully, that'll mean when you press P it turns on cheats, sets all that shit, and then turns cheats off again when you release P.
I think.
Also, for reference (if you can be arsed), the other class names are soyfood, candybar, sodacan, and cigarettes. :)
Koki on 4/6/2009 at 16:20
Cool, thanks.