jonas007 on 30/9/2004 at 17:35
I was reading up on this and I'm not sure if I understand this correctly. From what I've gathered it says if I gain 10 points in any combination of skills, when I rest I gain a level. At that point I can increase any combo of attributes. Is that right? As I continued reading the article mentioned something about multiplers. What are those and how do they affect leveling?
Arondil on 30/9/2004 at 17:50
Those ten points gained are in your major/minor skills only. When you level up then you can choose to increase three of your stats. As standard you only get one point increase in each of these, however, if you raise a skill (any of them) it gives you a bonus to how much the dependent attribute is raised by.
So if you had increased heavy armour by 1 between levelling up, then the bonus multiplier for endurance would be x2. So by selecting that you get two points increase. Were you to have 10 increases in heavy armour the multplier rises up to x5. Of course if you don't increase any skills relying on an attribute you'll only increase it by 1 at a time (luck is always like this).
Perhaps a poor explanation, but the basic idea behind the leveling system is if you use a skill a lot it will increase, if you use an attribute a lot you'll be able to increase it quicker.
driver on 30/9/2004 at 17:51
If you gain 10 points collectively in any of you major and minor skills you level up. Each skill has an attribute associated with it (eg, Long Blade - Strength) when you level up you can put one point into any skill, but if you've raised lots of strength associated skills you get a multiplyer on that stat and that one point you put in counts as 5. IIRC you have to raise 10 points in strength related skills to get the 5x multiplier. Any less and it's x4 or x3.
As I said, leveling up requires 10 points from your major and minor skills, but the multipliers can be raised by improving you misc skills.
Eg. I have Long Blade, Restoration and Medium Armour as majors and Athletics, Mysticism and Spear as miscs. If I raise Athletics by 8 points, Spear by 5 and Mysticism by 7: Nothing happens. But if I then raise Long blade by 2, Restoration by 3 and Medium armour by 5 then I'd go up a level and gain 5x multipliers in Strength, Willpower and Endurance because each collectively each stat had gained 10 points.
Note that as soon as you gain a level, any skills you improve won't affect your multiplier.
jonas007 on 30/9/2004 at 22:26
So are the points applied to skills (long blade) or attributes (strength).
Let me try and get this straight. As I'm adventuring, I gain 10 points between long blade, heavy armor, and restoration SKILLS. I rest, level, and recieve points to increase my ATTRIBUTES. Correct? Explain the multipler thing again.
RyushiBlade on 1/10/2004 at 00:01
Right. Skills = Things you can learn. Examples: Long Blade, Short Blade, Sneak, Security, Destruction, Alteration.
Attributes = Your 'stats.' Examples: Strength, Endurance, Intelligence, Luck, etc.
Each skill is assigned to an attribute. Alteration, for example, goes under the Intelligence attribute. You can see which skill goes to which attribute by reading the manual.
Forget about training at this point.
Any skill you raise will contribute to your levelup. After you raise any combination of skills 10 times, you will be able to level-up. Raising Long Blade by 10 points will allow you to level up, as will raising Long Blade by 5 and Short Blade by 5. As long as, in total, you reach 10. (However, these 10 points alone that are required for levelling will not give you any multipliers.)
With the 10 points you have, you may raise any three attributes by one point. If you do not level-up when you reach the 10 points required to level-up, you will begin to gain attribute multipliers.
Pretend you then raise Alteration 10 more points without levelling up. You will have 20 points, but your most recent 10 points will create multipliers (in this case, you will be able to raise intelligence by 5 points rather than one since alteration is under the Intelligence attribute.)
The same applies for training EXCEPT only Major and Minor skills will give you the points you need for levelling up. (They will still affect multipliers though.)
... Does that help? I tried to summarize it all.
jonas007 on 1/10/2004 at 00:06
I think I got it. It seems like anything over 10 points raises the affected attribute by .5.
So, it is better to keep strict watch on when you gain 10 points and level right away, or to go for the modifiers?
driver on 1/10/2004 at 00:39
Either my memory is fuzzy or Ryushi is wrong. :erm:
Ok, say you have Long blade as a Major skill and you raise it ten points. When you rest and level up you will get a 5x multiplier on strength. If before you get 10 points in Long Blade you raise two misc skills by ten points, say Resoration and Spear, when you gained ten points in Long Blade you'd get 5x multipliers in Strength, Willpower and Endurance.
Raising misc skills doesn't level you up, they can only contribute to the multipliers when you do. once you've gained 10 points colectively in Major and minor skills you'll be told you need to rest. Any skills improved after that message but before you rest won't affect your multipliers.
:edit: It has been a while since I played, so not 100% on this.
Tuco on 1/10/2004 at 01:16
Did you pigs ever figure out whether or not a skill that was a major skill was better than a skill that wasn't a major?
IE: if I have an axe skill of 100 as a major skill, will I be better at axing than if I had 100 axe skill as a misc skill? ceteris paribus.
Striker on 1/10/2004 at 01:27
Misc skills are harder to increase. That is all.