STiFU on 15/3/2006 at 12:51
But the problem is that the static meshes you want to place in a room have to fit its size and so especially in buildings where there are real walls and you have no playroom, I place the brushes and the smeshes at the same time...
Rantako on 15/3/2006 at 18:43
I usually draw only a very basic plan, if any. For All the World's a Stage I just had a rough idea of the main areas, and what sort of style I wanted, and basically filled in the spaces in T3ed. When I have drawn a plan, the end result has usually been vastly different anyway.
I'm trying to be a bit more organised with the Cabal though - whether it actually works remains to be seen.:)
Judith on 15/3/2006 at 19:53
Quote Posted by STiFU
But the problem is that the static meshes you want to place in a room have to fit its size and so especially in buildings where there are real walls and you have no playroom, I place the brushes and the smeshes at the same time...
Exactly, that was my problem with Crystal Clear - you have to learn the size of some SM first, before planning the size of room you want to fill with them. You can change their DrawScale of course, but then manual placement of collision hulls is a real nightmare.
STiFU on 16/3/2006 at 06:56
Exactly! :) But If the smeshes are ceiling vaults or some other stuff you'll never touch, you can just leave it without any physics.
(While this shouldn't be done in places which the player could possibly reach by placing some crates or other stuff there *winking to the guy who made the new shopsystem*)
Gonchong on 16/3/2006 at 08:19
I make it up as I go along. Make the first room, fully detail it, carry on from there. Terrible way of doing things but that's the way my head works. Sometimes I'm just as surprised as the player at where things end up:thumb:
Ziemanskye on 16/3/2006 at 19:42
Done that before.
It's cool, but I find it makes building things take much longer.
I mean, if you're planning it out, you can do it while otherwise idle anywhere - on the bus, on the way to work, at the coffee machine... (just remember to note it down somewhere if you have a real good idea), so the actual build time in real time is less - since you can just sit down and already know what the next bit is gonna be like, rather than spending x hours twiddling your thumbs and getting nowhere.
Done a lot of that before too. :thumb:~:thumb:
Gestalt on 19/3/2006 at 00:05
I do a little bit of planning, but for the most part I've just been working things out as I go along. I've run into some problems because of this and my layouts so far are a bit wonky, so I'll probably start sketching things out beforehand for future projects.