Kubrick on 30/11/2021 at 21:12
It's one that has eluded me since I started playing Thief with New Dark installed. Obviously I know how to increase and decrease gamma, but what I want I can't really get with gamma: I want a more contrasted look. I can achieve it by doing it "manually" on my monitor's brightness, but it's a chore to do it for reasons of playing the game and then having to revert it back to what it was because my PC is heavily contrasted now. Plus I'm sure it'd look way better if it was the game rendering it and not my monitor options forcing it. Does anyone know?
edit: Here's how you can get a more contrasted look on Thief if you have NewDark installed (why wouldn't you?). Thanks to vfig for the solution.
First off, you need to be able to access the console. That's done editing the file "user.bnd" in your thief folder. Then what we're gonna do is bind a key to open the console. I've set it to my P key, so that's the example I'll use: find the line that says
bind p <something>
and change it to
bind p edit_command
Now you can change the contrast on the fly, with the game open and the level loaded. As you can see down the thread, the contrast depends both on your monitor and the aesthetic style of the mission you're playing. But personally I've found that using 1.5 usually works great for me. Some missions need maybe 1.6 or, rarely, 1.7; some missions need 1.4. It's all down to preference and level design, and you'll need to change it mission to mission.
How do you do that? Well, opening the console (in my case, pressing P) when the level is loaded, and typing "set_contrast 1.5". You'll see if it's too much or too little. Don't forget to use gamma too: maybe you set it to 1.5 and the blacks are too black, but the contrast is good enough, and in that case it may be better to up the gamma by one or two keystrokes (I have gamma + set to my "+" key, same with gamma -).
Lastly, if you decide you want to start with a more contrasted look as a baseline, and don't wat to open the console and type the set_contrast command everytime (although it takes two seconds and you'll want to experiment mission to mission anyway), you can set you default contrast higher by default.
For that, edit the file "cam_ext.cfg" and first off, find the line
d3d_disp_sw_cc
and make sure it's enabled.
Then, you can edit or add (I had to type it down) the line
d3d_disp_sw_cc_contr
adding to that the value that you want. I like 1.5 as default, so mine reads "d3d_disp_sw_cc_contr 1.5". Save and close.
And as vfig mentions down the thread, you can also edit brightness and saturation values. Play around untill you find a baseline that looks good for you.
Again, thanks so much vfig!
R Soul on 30/11/2021 at 21:32
I can't see anyhing in cam_ext.cfg (not to say there isn't anything), so try seeing if you have any profiler software for your graphics card which can apply the required settings when Thief is running.
Kubrick on 1/12/2021 at 14:08
Damn, don't even know how to start doing that. Will check around. It'd be awesome if there was an in-game solution.
Cigam on 1/12/2021 at 16:55
I found the NecroAge texture pack to have more contrast than either vanilla or the EP2 texture pack. Except underwater, where NecroAge seemed to be noticeably lower contrast than vanilla (can't remember about EP2). Still, 99% of the game is on dry land.
vfig on 1/12/2021 at 19:17
if you enable
d3d_disp_sw_cc in cam_ext.cfg, you can adjust contrast with the
d3d_disp_sw_cc_contr 1.0 setting. 1.0 is the default; you can change the value to be anything above zero. (i havent used it, so i dont know which way to adjust it).
to try different values without restarting, you need to first (
https://www.ttlg.com/forums/showthread.php?t=147087&p=2332039&viewfull=1#post2332039) enable the console, then you can do
set_contrast 1.0 in the console; you will still have to edit cam_ext.cfg to put your final chosen value in.
in addition to contrast, you can also adjust brightness (
d3d_disp_sw_cc_bright 0.0 /
set_brightness 0.0) and saturation (
d3d_disp_sw_cc_sat 1.0 /
set_saturation 1.0)
Dahenjo on 2/12/2021 at 04:19
If your monitor has HDR you could try turning it off. I know with mine things look more sharp/contrasted with it off, although I usually prefer having it on for the more subtle color blending/shading/whatever it's doing. And that's a simple on/off adjustment without changing various monitor settings.
Kubrick on 2/12/2021 at 06:17
Quote Posted by vfig
if you enable
d3d_disp_sw_cc in cam_ext.cfg, you can adjust contrast with the
d3d_disp_sw_cc_contr 1.0 setting. 1.0 is the default; you can change the value to be anything above zero. (i havent used it, so i dont know which way to adjust it).
to try different values without restarting, you need to first (
https://www.ttlg.com/forums/showthread.php?t=147087&p=2332039&viewfull=1#post2332039) enable the console, then you can do
set_contrast 1.0 in the console; you will still have to edit cam_ext.cfg to put your final chosen value in.
in addition to contrast, you can also adjust brightness (
d3d_disp_sw_cc_bright 0.0 /
set_brightness 0.0) and saturation (
d3d_disp_sw_cc_sat 1.0 /
set_saturation 1.0)
Oh wow, thak you so much, this has been something I've wanted to fix on thief 2 for so long! Thanks!
Le MAlin 76 on 4/12/2021 at 11:25
Maybe one day we will can have real color grading tools ?
PinkDot on 5/12/2021 at 08:34
You can also install ReShade and play around with different settings. I apply a subtle contrast and a couple of other colour corrections, as I find native rendering in Dark engine quite dull.
And you can always toggle it on and off with a key, in case it looks wrong with a certain mission.
Kubrick on 12/12/2021 at 17:04
That's good but my pc is crap so I can't even turn bloom and multisampling on. Binding the console to "p" and then using "set_contrast" to either 1.4 or 1.5 depending on how the mission was made (newer FMs like Random_taffer's are designed with a very modern and already contrasted look) works wonders and it takes two seconds. I'm so glad, ten days later, to have finally got a solution for honestly the only thing that really bothered me graphically about thief. I can absolutely take low polygon models and the like, but dim grey shadows that work as if they were pitch black really always had strained my experience.