ShadowSneaker on 9/8/2008 at 19:44
For the str8g8 and valley textures, would I put the dds files in the textures folder in my Thief3Edit folder and the matlib in the MatLib folder? Do I have to put them in both the Thief3Edit folder and the original T3 folder?
Thanks
SS
Beleg Cúthalion on 9/8/2008 at 22:32
The Valley textures and most of the other custom texture packs (Judith posted his some time ago) have a separate folder in "PC Textures" (e.g. "PC Textures\Valley\...", as long as you haven't changed all "Texture" entries in the user.ini to "PC Textures", you have to do the same thing for the "Textures" folder as well).
Both str8g8's dummy textures and his Bridge textures belong in "(PC) Textures\custom\bridge" or "\custom_textures", but that should be written in his readme files.
ShadowSneaker on 10/8/2008 at 12:24
Ok, thanks. I will go and try that.
SS
Renzatic on 10/8/2008 at 20:21
I got a couple of theme set textures I'm gonna upload to the repository (preview (
http://users.chartertn.net/greymatt/texture_preview.jpg) here), but I've got a question before I do...
Do they all have to be constrained to 256x-512x? Should I go ahead and toss the 1024x1024's I've got up on the page, or would you rather I downsize it?
Judith on 10/8/2008 at 21:54
Nice ones :) No, post them as big as you want, if you have such resolution. I believe that the minimum size for the square, tileable textures should be 512 x 512. I prefer 1024 x 1024 for my missions, while the only cap here is the directx capability (4096 being the upper limit).
Renzatic on 10/8/2008 at 22:21
Another question. I noticed you're only hosting jpegs, which are good for the diffuse maps, but horrible for the normals. Even at best compression, you still get artifacts that screw up the map. Can you host .tga files or some other lossless format, or should I stick with the jpegs?
Judith on 10/8/2008 at 22:54
How about png's?
Quote:
Flickr officially supports JPEGs, non-animated GIFs, and PNGs. You can also upload TIFFs and some other file types, but they will automatically be converted to and stored in JPEG format.
Renzatic on 10/8/2008 at 23:09
png's will work. Only downside is that, at best quality compression, a 1024x file weighs in at 3 meg. Exactly the same as a .tga file.
I'll go ahead and upload the textures, since I feel like I've been teasing you all this time. But unless you're subscribed to Flickr (or things have changed since I last looked), they have a fairly low monthly quota, and a bunch of 3 meg textures will fill that up with a quickness.
edit: and they're up.
str8g8 on 11/8/2008 at 10:52
Wow, nice work Renzatic, they look really good.