242 on 4/5/2007 at 13:27
I read it's most probably the best of major mods out there for now. Haven't tried it for myself yet though.
Includes tons of new (though majority of them are just reanimated features removed by devs) features like sleeping, smoke grenades, self-made anomalies (some of the artifacts can be used to make an artificail anomaly existing for about 1 minute), stealth, darker nights, you can ally with Duty etc.
(
http://franticgames.com/portfolio/sergey/forum/bb3portal.php)
Bjossi on 4/5/2007 at 15:16
Darker nights would be pretty cool, but I'm nightblind and the current night is sorta kinda pitch black according to my eyes. :sweat:
Rogue Keeper on 4/5/2007 at 15:27
I am not fond of big mods changing tons of things, as I always like only about one third of the new features, and this is not an exception.
242 on 4/5/2007 at 17:24
Quote Posted by BR796164
I am not fond of big mods changing tons of things, as I always like only about one third of the new features, and this is not an exception.
What didn't you like in this mod?
I just tried sleeping, artificial anomalies (some kind of booby traps for your "friends", though quite costly), ability to repair body armour and upgade weapon. It all works nice and was designed by devs themselves, just enabled here and in some cases tweaked. Also maney is now much more usable.
Bjossi on 4/5/2007 at 17:26
I prefer learning to do my own modifications.
Phatose on 4/5/2007 at 22:05
I'm gonna skip it entirely, on the name alone.
steo on 5/5/2007 at 00:34
What I'm doing at the moment is using other mods as a base and then tweaking them myself. I've even made the desert eagle use .44 magnum rounds and added an UMP .45 smg.
daprdan on 5/5/2007 at 05:08
Quote Posted by steo
What I'm doing at the moment is using other mods as a base and then tweaking them myself. I've even made the desert eagle use .44 magnum rounds and added an UMP .45 smg.
I need to learn how to do this stuff.Is it very difficult,Steo?
242 on 5/5/2007 at 08:45
I played with the mod some more and I think it's great. The nights after 1:00 are really dark. That, along with extended lenght of light beams from flashlights make nights much more impressive... and creepy. Also, stealth approach does work now, in the original it was practically impossible, FOV of NPCs is lessened to some degree.
The list of changes of the latest version, changes of previous versions not listed:
- Smokegrenade is back. You can buy it at the Freedom's base (thnx SoCR, Ra7).
- Main character now can manually activate anomalies from artifacts.Every handmade anomaly depends on type, which produce that kind of artifact (thanks to SoCR and Ra7).
- More blood. New blood textures (thanks to Ra7, SoCR)
- Distance of a flashlight is inceased to 25 meters (Ra7,SoCR)
- Armor parameters are totally changed. Now they are more realistic. Stamina depends on armor type. (Ra7, SoCR)
- Hud is changed. (Ra7, SoCR)
- Shell explosion effect is switched off. (SoCR, Ra7)
- Handgrenade throw distance is changed. Fixed bug with time of bolt alternative throwing (was too long). (SoCR, Ra7)
- Artifacts' weight, their names and cost are changed. Spawn reduced. (SoCR, Ra7)
- Anomaly damage increased (SoCR, Ra7)
- Monster parts drop-rate is increased by 2,5 times. Cost is changed. (Ra7, SoCR)
- Monsters eat their own kind. (Ra7, SoCR)
- Ability to sleep is back. You can activate it from a dialog line of every NPC. Activation line is in top level dialog, not in a sub level as it was before. (thanks Ab@dDon, Xarvius)
- All NPC got panic, limp after damage, hearing (need to start new game and test it; please report your results)
- Initial stelth (Ra7, SoCR) please report your results
- Prefetch tweak included.
- New shader version included.
- New aiming grid textures for SVD and G36.
- Medkit textures are changed.
- Some gun pop sounds are changed.
- Fixed bug with displaying treasure markers on a map.(thanks Maba)
- Stalkers are now playing mouth-organ.