gamophyte on 25/3/2018 at 03:04
Progress report to those who have subbed to this thread.
This past two weekends I have been working out logistics without really laying down any brushes. I couldn't just start without confidently knowing that I understood enough about the place's layout. Now that I have hundreds of photos from heavy research and video screen grabs, I feel better to start laying down brushes.
Inline Image:
https://i.imgur.com/AEO3QRv.pngMy brain feels like that one microsoft program that make a scene out of pattern recognizing corners of the photos. I've used this mental method to "walk" into deeper areas you can't see from above.
Sadly there will be some places I just can't get to, included photos that I cannot piece where they are. I do have some raw drone footage from a kind soul coming my way soon. Also now that they are working on the place more and more photos are coming in, and I have them all on alert.
While this is out of pure interest of the place, I will not forget gameplay. If I were to go 100% "as you see it", it will be cool but not a fun mission. Also, hopefully, by July I can get a new PC, which then I can finally get my audio making started up again.
WIP so far:
Inline Image:
https://i.imgur.com/O7UeCGK.png
gamophyte on 25/3/2018 at 06:00
I cannot love evaporate water via solid to water any more than I do now. :thumb:
Inline Image:
https://i.imgur.com/sX4qFyL.png
gamophyte on 13/8/2018 at 00:38
Hello, just a warning if you're still sub'd to this thread. I will be posting smaller crumbs of developing for this FM. That would mean more often and smaller updates, than say, what one might post to "
What are you working on RIGHT NOW - T1/2 Dromed Edition" thread.
For me, it helps my dev to share. I'm not expecting comments or feedback or anything, you may as you please, but it oddly keeps me more steady when I plan to share more often. For bigger updates with more complete scenes, I will post to "
What are you working on RIGHT NOW - T1/2 Dromed Edition". And obviously feel free to unsub now if you're not a fan of this project and don't wanna get spammed ;)
Inline Image:
https://i.imgur.com/wbM4N2i.jpgWorking on front stone bridge still. I had harsh bad poly errors with ever knowing why. I just trial and errored it until it went through 3DStoBIN finally. Even so there then was render order issues. I think I'm good now and, luckily it's just the front area, then the rest of the objects will be more cleanly made. I think a big part of the issues is how many arch-like openings there was in each section. Speaking of which, I made a top and bottom with narrow bboxes to make a gap. The player won't be able to tell as it will block them crouched or not, and mantling will pull you to the top object. I did this to allow the player to shoot though arches.
Inline Image:
https://i.imgur.com/TMXkaVE.pngThese are the small things I think about, which adds tons more time to dev, but I want players to try weird things and be surprised that it worked. I won't be sharing any more of these details as to not spoil them.
Lighting not final:
Inline Image:
https://i.imgur.com/xWF3GuV.jpg
DarkMax on 13/8/2018 at 02:44
Impressive!
gamophyte on 13/8/2018 at 14:27
Quote Posted by DarkMax
Impressive!
Hey thanks!
Maxrebo6 on 14/8/2018 at 00:34
A horror\exploration mission set in a castle that will be based off of a real world abandoned castle,that sounds awesome.Plus those models and textures look incredible.
gamophyte on 20/8/2018 at 05:35
Quote Posted by Maxrebo6
A horror\exploration mission set in a castle that will be based off of a real world abandoned castle,that sounds awesome.Plus those models and textures look incredible.
Thanks Maxrebo! It is encouraging.
Todays update: Did lots of things all over the place to shake it up and not get burned out. But mainly testing the method of using worldrep export into sketchup, then making arch details to bring back as an object. This is just a test right now, going to add more detail - but not bad just having stone made to color-match via photoshop. Doing the clocks this way as well as other detailed railing under windows. I am making a complete front area to show how it will be. then move onto the inside again.
Inline Image:
https://i.imgur.com/U8MtOyd.pngIgnore the grassy decal right now, it needs a "end cap" as it just cuts off right there as of now. I had one but it refused to get lit up, it was a black line there. I moved it up and angled it, nothing. I will work on it later. Or, just break up the line with actual tall grass. I hope bentraxx will share :D
Maxrebo6 on 24/8/2018 at 23:05
Is it weird for me to say that I actually like the grassy decal on the stone bridge because it further immerses me in the idea that this castle is abandoned for a while.
It's falling into disrepair and nature is starting to take it back,and moss and lichen are starting to grow on the stonework,though I am intrigued to see what you have planned to stick in the space since the grass decal is a placeholder.
I don't think I will ever cease to be amazed at what people working for free have been able to pull off in this engine even before a lot of obstacles were removed with Newdark.
gamophyte on 25/8/2018 at 04:44
Quote Posted by Maxrebo6
.....though I am intrigued to see what you have planned to stick in the space since the grass decal is a placeholder.
Oh I may have said it wrong, I mean that is staying, and in fact it will look less repeating, and, will have tufts of grass poking up here and there - that are vertical objects. What I was saying is that, it's not final as in, there tufts are missing and the "end cap" is not made yet - the part that will continue under the front doors, so it doesn't just suddenly cut off.
Quote:
I don't think I will ever cease to be amazed at what people working for free have been able to pull off in this engine even before a lot of obstacles were removed with Newdark.
You're telling me, I cannot believe the talent here. It is very inspiring, and I get excited seeing what people here have been able to pull off. I have some ideas that should work that will be new as well.
gamophyte on 27/8/2018 at 04:04
Nothing crazy this week to report, I wanted to do more but I need to get to some IRL stuff and R&R. I'm pushing to be more motivated to work on this after work, even if a little bit. It would make for better updates too.
I had a lot of my to-be stone railing objects, as solid brushes, previously acting as stand-ins until I make them objects, sized up from the wr_export.obj. Just got done working on the balcony stone railings in the windows above the main door. Here is a over bright screenshot from outside looking in, and inside looking out. Ignore the floor texture it's just temporary.
Inline Image:
https://i.imgur.com/eOb5yti.pngI changed the main chateau texture, sorry Nicked but I started to fall out of love with one I made from yours, though, I appreciate it. I may still use it for another place. The new texture was based on a previous in which I liked the brick size and arrangement, but was too craigy, like carved stone. I actually selected each brick and content-aware healed it in photoshop with a smooth sample bricks. Then placed in a grainy texture over it with a multiply blend to dispel all the blurs that healing can make.
I think next I will jump to something fun and instantly gratifying like working on the sky deck, to avoid brush burnout. Cheers.