Pyrian on 7/3/2015 at 03:57
Homeworld 1 always had dynamic enemy fleet size scaling. As a balance feature, it wasn't very effective; the baseline fleets would still destroy newbies, and experienced replayers simply regarded the larger fleets as more resources.
Fafhrd on 7/3/2015 at 04:05
Quote Posted by DaBeast
There was a playthrough of Cataclysm by some of it's developers, and they touched on the statement from Gearbox saying it would be impossible to remake. They effectively called Gearbox out saying it would actually be pretty straightforward and that they were aware of it, that they were holding off on any further production to see if the H1&2 release is a success.
They were assuming that Gearbox was re-making 1 & 2 in a totally different engine, not polishing up the HW2 engine a tiny bit (they updated the renderer and that's about it. It's still using the old single-threaded LUA interpreter, it's still 32-bit, and it still only has stereo sound) and then shoehorning the HW1 campaign into it.
Phatose on 7/3/2015 at 04:26
Quote Posted by Pyrian
Homeworld 1 always had dynamic enemy fleet size scaling. As a balance feature, it wasn't very effective; the baseline fleets would still destroy newbies, and experienced replayers simply regarded the larger fleets as more resources.
It wasn't all that dynamic. I remember from poking around in the game's files, it was limited to 3 possibilities based on the player's total fleet value. Even the highest scaling was tuned far more for a player largely ignoring capturing. I doubt the devs ever expected the whole-scale fleet nabbing that often happen.
Wonder if the classic version that shipped with the remake will be available separately. Might like to replay the classic, since it seems like they messed up the remake royally.
Fafhrd on 7/5/2015 at 07:46
Bumping this because Gearbox just rolled out a pretty significant update and there's more on the way. The big thing being that Support Frigates and Repair Corvettes for the Homeworld 1 races now actually have repair beams that work much like they did in Homeworld Classic. They're also working on getting the tactics and formation behaviours to work properly in a future update. Word is that they're trying to make it so that if you have a bunch of Homeworld 2 strike craft squadrons and set the group to a formation, the individual ships will form the larger formation instead of having the squadrons taking the positions that a ship would. But this is kind of tricky because the ships need to go back to their squadrons if you issue a break formation order.
I'm now looking at the initial release of Remastered more or less as an Early Access release, and thankfully it seems like Gearbox is treating it that way and working to get it up to snuff, instead of just dumping it and moving on to Borderlands 3 or whatever.
EvaUnit02 on 22/6/2017 at 17:25
Quote Posted by EvaUnit02
As for Cataclysm, supposedly they couldn't find the source code. The developer studio Barking Dog did go through some shaking up when they were bought out by Rockstar, the Cataclysm team leaving to form studio Kerberos to make Sword in the Stars, etc. I find see how they things could fall through the cracks when big stuff like a change in management and a key staff exodus happens.
Cataclysm now on GOG! Woo-hoo!
(
https://www.gog.com/game/homeworld_emergence)
NB:
Quote:
About: Homeworld: Emergence was originally released as "Homeworld: Cataclysm". "Cataclysm" is now a registered trademark of Blizzard Entertainment, Inc., and the game has been renamed to avoid confusion. Other than the subtitle change, the game is identical to the game released in 2000.
N'Al on 23/6/2017 at 04:55
Very surprised by this, precisely because of the lost source code issue. Was expecting to never see this on DD anywhere.
Good to see I was wrong!
Fafhrd on 23/6/2017 at 05:23
I haven't bought it yet, but the impression I get is that it's essentially just the disc version with a no-cd crack.