Tony_Tarantula on 27/2/2015 at 04:34
Using the sequel's AI could be either a good thing or a bad thing. Which way did that tree fall?
Fafhrd on 27/2/2015 at 05:58
Bad. HW2's AI is built around strike craft building as squadrons. Homeworld 1 builds strike craft as individual units. HW2's corvette combat AI is built around corvettes having 360 degree firing arcs. With the exception of the Multi-Gun corvette, HW1's corvettes have their weapons mounted on the bottom of the ship. HW2's AI doesn't know what to do with the HW1 formations which are themselves designed for HW1's tactics system, not HW2's. The list goes on.
EvaUnit02 on 27/2/2015 at 08:41
Good thing the vanilla games are bundled in then.
Chimpy Chompy on 27/2/2015 at 10:49
Quote Posted by Fafhrd
You're not missing out on much. The Homeworld 1 remastering is pretty buggy and due to being in the HW2 engine complete with HW2 ship AI, doesn't actually play anything like Homeworld 1.
There's no fuel required for strike craft, right? My first thought was eh, who cares. But then I rememebred the Gardens of Kadesh missions, where frequent need to refuel was the major weakness of the otherwise rather powerful Kadeshi fighters.
Sulphur on 27/2/2015 at 17:15
It looks and sounds pretty great, even if it's got bugs up the wazoo. Formations and AI are a problem, though; I knew something was wrong when my neatly ordered squads went all to hell when they were ordered to attack an incoming strike group. Also, 5.1 sound would have really made sense with a game like this. I'm surprised it isn't in there.
Fafhrd on 27/2/2015 at 20:45
Quote Posted by Chimpy Chompy
There's no fuel required for strike craft, right? My first thought was eh, who cares. But then I rememebred the Gardens of Kadesh missions, where frequent need to refuel was the major weakness of the otherwise rather powerful Kadeshi fighters.
The Kadeshi still require fuel. They only dropped it for the playable races as part of the balance for the all races multiplayer.
Chimpy Chompy on 7/3/2015 at 02:20
Well, I got as far as mission three in the remastered HW1, and there are about five Assault Frigates firing on the cryo trays. Three trays are gone in seconds and the others didn't last a lot longer. The mission was never this tough before, looks like the enemy fleet is scaled to your own, HW2 style. I don't mind the idea in principle but the extent of the scaling is kind of overzealous. You don't have any good frigate-killers this early on so I guess I'll have to go replay the previous mission and come out with a load of salvagers next time. Or a smaller overall fleet.
Fafhrd on 7/3/2015 at 02:27
Assault Frigates also do a hell of a lot more damage than they used to.
DaBeast on 7/3/2015 at 03:28
Quote Posted by Chimpy Chompy
Well, I got as far as mission three in the remastered HW1, and there are about five Assault Frigates firing on the cryo trays. Three trays are gone in seconds and the others didn't last a lot longer. The mission was never this tough before, looks like the enemy fleet is scaled to your own, HW2 style. I don't mind the idea in principle but the extent of the scaling is kind of overzealous. You don't have any good frigate-killers this early on so I guess I'll have to go replay the previous mission and come out with a load of salvagers next time. Or a smaller overall fleet.
Strange, there should only be two Assault Frigates. The game seems much easier to me than when I played the original years ago. I used to moan about how it's adaptive AI was taking the piss every time I did something right. Like capping extra ships and destroyers when I'd replay some missions, only to face even greater forces that previously.
Salvage vettes are the most overpowered unit in the game, even after they nerfed the unit cap pretty hard. Frigates take two salvage corvettes to capture, but only one to disable. It really comes in handy later, especially with the aforementioned cap nerf.
There was a playthrough of Cataclysm by some of it's developers, and they touched on the statement from Gearbox saying it would be impossible to remake. They effectively called Gearbox out saying it would actually be pretty straightforward and that they were aware of it, that they were holding off on any further production to see if the H1&2 release is a success.