ccstudent2004 on 10/3/2005 at 06:02
I jsut got done taking a stroll through one of the "Haunted" maps with the editor....I am stunned, lol. I don't see how they were able to put together that map, among others...it was all just a huge tangled web of meshes and brushes. Is there someway to turn off certain levels of meshes and items? I don't see how we will be able to edit extremely complex levels without doing so...unless we just make do and use a magnifying glass to allign things in later construction :D
Gingerbread Man on 10/3/2005 at 06:18
That's what pretty much all game maps look like in editors... It's one of the prime reasons that clean design / building is so necessary.
But you bring up a good point.
Those familiar with DromEd no doubt miss the Area Brush / MeOnly method of keeping things tidy when working.
The corollary in UEd and T3Ed is to select multiple brushes / actors etc (drag or one-by-one) and then using the Hide Selected icon on the left. Undo it by using the Show All one (durr). Also useful when you want to focus on a smaller section alone is to select what you want to keep visible, Invert Selection, and then Hide.
Dario on 10/3/2005 at 06:32
I cannot stress enough just how brilliant the Area Brush is. Every other editor is either A: a PAIN to align things in the chock-full wireframe views, or B: ANNOYING trying to do what an area brush can do in 5 seconds flat.
Brodieman on 10/3/2005 at 09:11
Yep name your groups and turn them on and off once it gets cluttered, just remember that they are there ;)
scumble on 10/3/2005 at 10:01
Of course. Groups. But area brushes would be handy. I've only just got to the stage where clutter is becoming a problem.
jtr7 on 16/4/2009 at 01:12
Rather than start a new thread...has anyone figured out any other alternate method for isolating areas regarding the T3 OMs? Do I really have no choice but to select individual actors and hide them? That's gonna suck for all the multi-storeyed structures.
I guess it's one positive thing about the small maps.:D
Judith on 16/4/2009 at 08:21
If you want to hide all actors on e.g. one storey, you can press ctrl + alt and drag the selection rectangle to highlight all things you need :) Also, in the right click menu there should be an option to select all the static meshes in the current zone, so it might be useful if you have those in your level already. You should also be able to select all the copies of a static mesh, or static meshes with particular skin applied.
jtr7 on 16/4/2009 at 08:37
Yay! Thanks Judith! I was really hoping I could select a section that way. I searched this forum after I got too many false hits on Google, and this is the ONLY thread that came up. Thanks again!
massimilianogoi on 16/4/2009 at 09:47
Quote Posted by jtr7
Yay! Thanks Judith! I was really hoping I could select a section that way. I searched this forum after I got too many false hits on Google, and this is the ONLY thread that came up. Thanks again!
Don't forget to use the
Properties->Object->Group property, it's very heplful: with that you can hide/show all the objects (be brushes,meshes or AIs) that you want. Above in the editor there's a G button: there you can control what you want to hide and what you want to be shown, after assigning the Group property to the objects.
Jason making FM for Thief 3! I'm very curious about what is the greatest Thief's world conoisseur doing. :D