HoC - 1pt - A long way up - final version 1.03 Apr. 24/04 - by sterlino
Gloria Creep on 31/3/2018 at 15:55
I need some serious help.
I'm in the underwater tunnels infront of the spot where I have to use the waterkey, but I can't get out of the water. :nono::grr:
:angel:
Edit: speedpotion doesn't work
baeuchlein on 1/4/2018 at 12:38
Confirmed for NewDark v1.25. This appears to be a problem with NewDark's "New Mantle". Turning off "New Mantle" did help for me.
To do so, open the file cam_ext.cfg in your Thief 2 folder with a text editor (such as "Editor" or "Notepad"), then look for a line containing "new_mantle" (just below the line "; enable new mantling code"). Place a semicolon (";") in front of "new_mantle", then continue from the spot where you have to climb out of the water. This should work now.
Since "Horns of Canzo" was made years before NewDark came up, I would recommend leaving "New Mantle" off until you have completed that mission, then turning it on again by removing the semicolon before "new_mantle" again. Many NewDark FM's need "New Mantle" enabled to work properly.
rustmite on 1/4/2018 at 14:54
Is there a fix for the weapons shop bug? When buying items, they end up in the loot count instead of the normal inventory. Running the latest new dark.
baeuchlein on 1/4/2018 at 19:23
Quote Posted by rustmite
When buying items, they end up in the loot count instead of the normal inventory.
I cannot completely confirm that. I just bought a blackjack in the shop, and it appeared in the reception box there. Once I picked it up, the blackjack icon appeared as the last loot picked up in the loot count display of the inventory, but I also had a usable blackjack as a weapon from now on. There is no real problem visible there for me. Did you experience something else?
Unna Oertdottir on 2/4/2018 at 12:04
Quote Posted by rustmite
Is there a fix for the weapons shop bug? When buying items, they end up in the loot count instead of the normal inventory. Running the latest new dark.
Which item? Upload a savegame, please.
rustmite on 2/4/2018 at 14:37
Sorry everybody. This is working. Brain fart.
fortuni on 10/3/2019 at 17:51
dml to fix a couple of issues with this mission courtesy Unna & Glypher
Fixes:-
Tiara in the cemetery
Now unable to destroy portal before you have charged the sceptre
Able to mantle out of the water tunnel
Note: The end of game stats loot in the game is a mess due to the author using an unconventional big bag system system, but the correct amount of loot available is correctly recorded in the updated (
https://drive.google.com/file/d/15Ax4gEEAft2UznDvfNZBNaSHBLvTTsAf/view?usp=sharing) Newdark loolist.
Code:
DML1
//T2 FM: Horns of Canzo: A Long Way Up by Menguzzo Stefano (Sterlino) / Fixes: miss21.mis.dml
//mantling
Create -445 "MF"
{
+ObjProp "CollisionType"
{
"" None
}
+ObjProp "Position"
{
"Location" 353, 600.07, 494
"Pitch" c000
}
-ObjProp "PhysType"
+ObjProp "PhysType"
{
"Type" OBB
}
+ObjProp "RenderType"
{
"" Not Rendered
}
+ObjProp "Material Tags"
{
"1: Tags" ""
}
+ObjProp "Scale"
{
"" 1, 1, 0.5
}
}
//loot
ObjProp 1234 "FrobInfo"
{
"World Action" Move
}
//portal
+Link 2251 1609 "ControlDevice"
{
}
-Link 2259 2373 "ControlDevice"
-Link 2259 2266 "ControlDevice"
+Link 2259 1609 "ControlDevice"
{
}
+ObjProp 1609 "Scripts"
{
"Script 0" TrapRelay
}
+Link 1609 1675 "ControlDevice"
{
}
+Link 1609 1657 "ControlDevice"
{
}
+Link 1609 2266 "ControlDevice"
{
}
+Link 1609 2373 "ControlDevice"
{
}
//quiver arrows
+Link 395 398 "Contains"
{
"" Alternate
}
//doors
ObjProp 523 "RotDoor"
{
"Open Angle" 273
}
+MetaProp 845 -2420
+MetaProp 1132 -2420
+MetaProp 1966 -2420
+MetaProp 1871 -2420
-ObjProp 1871 "PhysType"
+ObjProp 1871 "PhysType"
{
"Type" OBB
}
+ObjProp 2080 "BlockFrob"
{
"" true
}
//deathstage
-ObjProp 374 "DeathStage"
-ObjProp 423 "DeathStage"
-ObjProp 875 "DeathStage"
-ObjProp 914 "DeathStage"
-ObjProp 923 "DeathStage"
-ObjProp 1012 "DeathStage"
-ObjProp 1213 "DeathStage"
-ObjProp 1260 "DeathStage"
-ObjProp 1423 "DeathStage"
//invalid scaling
-ObjProp 709 "Scale"
-ObjProp 933 "Scale"
-ObjProp 1293 "Scale"
-ObjProp 1415 "Scale"
//chests
+ObjProp 1081 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 1116 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 1732 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 1924 "JointPos"
{
"Joint 1" 90.00
}
Or just add this .gam dml to your 'Horns of Canzo: Long Way Up' FM folder to fix the inability to mantle out of the water tunnel when playing via Newdark, will work with existing dml in FMDML package.Code:
DML1
//T2 FM: Horns of Canzo: A Long Way Up by Menguzzo Stefano (Sterlino) / Fixes: horns.gam.dml
//mantling
+ObjProp -9474 "PhysCanMant"
{
"" true
}
Mattsolong on 28/10/2025 at 14:08
Hello,
I am playing this mission with the last dml Patches.
But I have the following problem:
When I use the Fire Key to destroy the portal, the Objective "Find and UNLOCK the secret of the Water elemental key" will be marked as not fulfilled and so I can not finish this mission.
Am I doing something wrong or do I have to do something else first? I haven't read everything here, if this has already been explained, then sorry.