HoC - 1pt - A long way up - final version 1.03 Apr. 24/04 - by sterlino
		    
            
    
    Orobas on 14/4/2007 at 01:12
I was able to do it with my blackjack.  Man, I put as much work into that as I did remodeling the bathroom
Orobas on 15/4/2007 at 01:29
Awesome FM Sterlino.  At the end, my biggest problem was with the heights, but thats because I am afraid of heights.:thumb:
Dawggon on 16/4/2007 at 20:42
Sterlino...this is an amazing FM. Stupendous..gripping...maddening...beautiful......and hard!
Don't know how I missed this production.  Anyway, downloaded it a few days ago and was stumped early on but managed, by trial and error, to proceed a bit.  
Think I am on the right path when I was able to flip 2 levers to open a grate in a tunnel, climb in a large pipe that led to ladders and climb to the top.  Opened the door at the top and just to the right, before I got off the ladder, I flipped a switch.  Don't know what it activates.
Now, I am seriously stuck.  After 50 reloads, I cannot jump off the ladder and enter the door without plunging to my untimely demise....and I so want to finish this game.  
Help, please ~
P.S.  Finally found out if I close the grate below me, I can get off the ladder at the top.
P.P.S.  Where do I find an explosive device to clear the rocks????
Oh boy,...this is getting bad....I'm answering myself.   Can't get back to the foot locker to get the device.  The guards are clustering around me.  If only I could blackjack them.  Used up all my gas bombs..aaggghhhh!
baeuchlein on 10/8/2007 at 00:34
It seems that I've just found the solution for all the people who experience crashes when entering the quicksand. [post=1448776]Roz[/post] brought me on the right track when (s?)he mentioned (s?)he had to re-install the Gaylesaver scripts, and after that the mission didn't work anymore.
With the latest version of the Gaylesaver scripts (at the time of writing, at least), I experience crashes when sinking into the quicksand. If I use the newest version (beta1) of Telliamed's replacement scripts, the so-called "public scripts", everything works fine. With an older version (test3) of the public scripts, the quicksand area works as well, but a few other things seem to be wrong. For example, the 
flying creatures in the area around the waterfall, just behind the stalagmites, lie dead on the ground if I use this older version of the public scripts.
I have now installed the beta1 version of the public scripts, available (at the time of writing) (
http://www.thiefmissions.com/telliamed/thief/pubscripts-beta1.zip) here on thiefmissions.com. I played the whole mission on difficulty level Poor and did not find any problems. Hopefully, everyone can now play "Horns of Canzo" as it was originally intended.
So, anyone experiencing crashes in the quicksand area should download and install the beta1 version of Telliamed's public scripts, that should do the trick!
The game still crashes after the end of the mission if the player selects "Continue" at the bottom of the debriefing screen, but that should not be a real problem.
 
nightchild on 1/11/2010 at 17:04
Quote Posted by baeuchlein
It seems that I've just found the solution for all the people who experience crashes when entering the quicksand. [post=1448776]Roz[/post] brought me on the right track when (s?)he mentioned (s?)he had to re-install the Gaylesaver scripts, and after that the mission didn't work anymore.
With the latest version of the Gaylesaver scripts (at the time of writing, at least), I experience crashes when sinking into the quicksand. If I use the newest version (beta1) of Telliamed's replacement scripts, the so-called "public scripts", everything works fine. With an older version (test3) of the public scripts, the quicksand area works as well, but a few other things seem to be wrong. For example, the 
flying creatures in the area around the waterfall, just behind the stalagmites, lie dead on the ground if I use this older version of the public scripts.
I have now installed the beta1 version of the public scripts, available (at the time of writing) (
http://www.thiefmissions.com/telliamed/thief/pubscripts-beta1.zip) here on thiefmissions.com. I played the whole mission on difficulty level Poor and did not find any problems. Hopefully, everyone can now play "Horns of Canzo" as it was originally intended.
So, anyone experiencing crashes in the quicksand area should download and install the beta1 version of Telliamed's public scripts, that should do the trick!
The game still crashes after the end of the mission if the player selects "Continue" at the bottom of the debriefing screen, but that should not be a real problem.
Hi! I try to finish this  unique mission but I have the above problem as well. I have the deluxe version.I am not sure if I ever had  Gayleslavier's scripts installed (I look in my thief folder and do not see something like this any way) but if I am to install Telliamed's beta1 should I just extract it in my thief folder? And, is it going to overwrite something that I should back up first?
Thank you!
Or, allthough I know it is an old mission, would it be easier if someone had a savegame after the quicksand to give me? :)
 
bedwine on 1/11/2010 at 17:41
When I saw this thread bump I thought I would try this old mission again. It will load but crashes on start up. I had played it a long time ago on Windows XP but it sure doesn't work on Windows 7 from what I can tell.
Sagittal on 1/11/2010 at 19:05
nightchild:   Don't promise anything but you can try the 
(https://docs.google.com/leaf?id=0Bx68AfbkrnJcZDQwZWZjZWEtNTg3Mi00ZDFmLTgxYjgtYjc3ODYzZDBkNTg1&hl=en) Savegame here on Poor difficulty after the quicksand. 
bedwine:   I replayed HoC 1 very recently with my basic Vista pc and had similar problems on starting -  caused by the opening video I think! (Mission loaded OK in Darkloader but failed on starting the mission.) 
I tried to install a VP3 codec - as mentioned in the Darkloader description for HoC 1 although I had to search for a new version. Seemed to work OK then and so that may be your problem. If not, may want to try the link I gave to nightchild above for a quick.sav right at the start of the mission on Poor. 
Unzip the quick.sav and replace the one in your Thief2/Saves folder. :thumb:
 
bedwine on 1/11/2010 at 23:07
Quote Posted by Sagittal
nightchild:   Don't promise anything but you can try the 
(https://docs.google.com/leaf?id=0Bx68AfbkrnJcZDQwZWZjZWEtNTg3Mi00ZDFmLTgxYjgtYjc3ODYzZDBkNTg1&hl=en) Savegame here on Poor difficulty after the quicksand. 
bedwine:   I replayed HoC 1 very recently with my basic Vista pc and had similar problems on starting -  caused by the opening video I think! (Mission loaded OK in Darkloader but failed on starting the mission.) 
I tried to install a VP3 codec - as mentioned in the Darkloader description for HoC 1 although I had to search for a new version. Seemed to work OK then and so that may be your problem. If not, may want to try the link I gave to nightchild above for a quick.sav right at the start of the mission on Poor. 
Unzip the quick.sav and replace the one in your Thief2/Saves folder. :thumb:
I haven't tried the VP3 codec yet but I think your right because it acts just as you described, crashing on the opening video.
 
nightchild on 2/11/2010 at 01:48
@ Sagittal, thank you very much for your help and the savegame but I managed to move on with Telliamed's beta scripts :)
Garrett's Shadow on 16/2/2011 at 14:17
Only way to get to the rest of the goodies in the weapons shop is to bust the glass? :erg:
And busting the glass sets off the alarm AND spawns a cop right at front door! :(
(and fraks up the optional object. on "snake"!)
And there is NO way to turn off the alarm beforehand right? :grr:
Cuz that's just cru-el and un-u-sual taffer torturement! :tsktsk::nono::tsktsk:
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WTF! Why the hell do I take damage on the second activation of the decon chamber? (coming back through it) :mad:
EDIT: Okay - there's a glitch in Sterlino's implementation of this!
You have to go to the far end then just scootch forward until u can frob the activation lever, seems that if you are standing right under where the jets dispense, you take damage! :weird:
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Now I ran into a boo boo in the walkthru! 
From the walkthru, after you get the "oxidized key":
...another decontamination room. Go through it, out the other side and take the elevator up to the tower. The guard here is wearing a purse (+100 = 1865). Head back down, through the contamination chamber, out the other side and down into the machinery room opposite.
In the corner of the room, there's a detonation arrow in a chest. Take it then go through the wooden door in the SE corner, along a hallway and through another door. Return outside... 
When you go thru that hallway and the next door you end up in another long slim enclosed wooden
guard post with a lever you cant get close enough to frob unless you knock out the guard (that busts any "ghost" if you are trying to!) - but you are NOT outside like it says in the walkthru! :nono: