HoC - 1pt - A long way up - final version 1.03 Apr. 24/04 - by sterlino
Sluggs on 25/5/2004 at 00:53
Yep, it's gotta be Xmas! :eek: Downloading this final release right now. Thanx for all your time and hard work Sterlino. :thumb:
wild_inferno9 on 25/5/2004 at 14:49
i serious hate what you did to the staff, just tried using it, no charge, go charge it, then find i only get one shot, i aint used to aimin with it, this is no fun. then you made that one baddie none slashable grr.
sterlino on 25/5/2004 at 16:04
Quote Posted by wild_inferno9
i serious hate what you did to the staff, just tried using it, no charge, go charge it, then find i only get one shot, i aint used to aimin with it, this is no fun. then you made that one baddie none slashable grr.
it could happen cause you use the staff like a M16 machine gun...
I never find a way to count the exactly charge of the staff, may be with the Deluxe Version...
but
if you use the brain one shot is just enough......
Sluggs on 25/5/2004 at 18:00
In this version, for me, the Fire Bombs didn't work. When i tried using them, the stack count went down but nothing got thrown, like the Gas Bomb did. :eww: (Does trying to throw them inside a room effect them? Do they need plenty of space to work properly?) Other things hadn't been done. There are still sound issues with brushes that i had already mentioned, not one of them got fixed! Mainly the cut-outs in the ground outside the Saloon and an area behind the waterfall, at the far corner of the left hand side of the bridge, where you can get to by mantling over the bridge wall. All sounds vanish upon entering the area. Also, i found a couple of doorways that had brush problems. (The door sounds were very faint)
I had to quit the game as i got to a point where i couldn't leave. It was inside that building with the boarded up gate. I dropped down into a room from a hole in the floor and on leaving i couldn't get back up as there was no ladder like there was for the other holes in the building. I had one rope arrow but left that in the log at the start, where that creature is, for later use. It would have been nice to have found a rope arrow inside that building where i dropped down.
Saying that, i will start it all again very soon. :)
sterlino on 25/5/2004 at 18:42
Quote Posted by sluggs
In this version, for me, the Fire Bombs didn't work. When i tried using them, the stack count went down but nothing got thrown, like the Gas Bomb did. :eww: (Does trying to throw them inside a room effect them? Do they need plenty of space to work properly?) Other things hadn't been done. There are still sound issues with brushes that i had already mentioned, not one of them got fixed! Mainly the cut-outs in the ground outside the Saloon and an area behind the waterfall, at the far corner of the left hand side of the bridge, where you can get to by mantling over the bridge wall. All sounds vanish upon entering the area. Also, i found a couple of doorways that had brush problems. (The door sounds were very faint)
I had to quit the game as i got to a point where i couldn't leave. It was inside that building with the boarded up gate. I dropped down into a room from a hole in the floor and on leaving i couldn't get back up as there was no ladder like there was for the other holes in the building. I had one rope arrow but left that in the log at the start, where that creature is, for later use. It would have been nice to have found a rope arrow inside that building where i dropped down.
Saying that, i will start it all again very soon. :)
i think you are suggested by overbusted of bugs.....
everything is goin well for me.... the hole that you're talking about is just right for the gameplayabily... [spoiler]found another way to get away....[/spoiler]
the firebombs don't go ? are you really sure ? it ins't my fault. It's a DromedDeluxe feature with a lach - when you're going to launch a firebomb be sure to have the right space to do it or it will vanish !
For the sounds i really don't know what in the hell are you talking about... i tested all, fixed all the doors that doesn't go with the sounds.. the terrains make the right sounds what i must do again ?? sure it's not the most perfect mission in the world but honestly i'm begining to be really tired of this kind of
incorrect details...
Play and have fun.... that's all.
Sluggs on 25/5/2004 at 19:02
Don't worry i will still enjoy it. I forgot about that hole. Yes i did notice something down there but haven't found a way to open it yet. That means i can load my game back in and continue, weee! :D
Sorry for the poke Sterlino, i am a bit of a perfectionist that's all. It's me Sterlino, not you! :thumb:
That's just it when FM author's play other FM's - We like to check stuff out as well as play it! :rolleyes: Non FM author's don't usually care much for these things and just get on with playing the mission. (Which is what i should be doing!) Feel free to poke me when i release this Museum of mine! :D
maloo on 25/5/2004 at 22:49
Okay everybody here sits a stupid person........I have played this level each and every time Sterlino has released it, quite a bit different from the first one, but now I can't find the @#%#$#@ Key for the Big chest with the wand in it. Anybody? I've finished everything else. AHhhhhhhhhhhhhhhhh! :erm:
Nevermind I found it :o :o :o :sly:
Gloria Creep on 26/5/2004 at 00:06
I downloaded an earlier version, but it had some bugs.
So I'll start again. This game is worth another try, because it's such a creepy renewing experience sll the way through .......... new handy materials, new beasts, it's all in the game and it's FABULEOUS!!! :thumb:
Great job! Sterlino!!! :thumb: :thumb:
Gloria Creep :angel:
rastas on 26/5/2004 at 07:58
[SPOILER]When I unlocked the lock box in the Inn at the opening area, I got more objectives and an Air Key. But getting the Fire key objective was ticked off. Where is the fire key.[/SPOILER]
plus
[SPOILER]I put the Air key on the little alcove which I have used in .95b (you get to via the underwater tunnels). Now nothing happens.[/SPOILER] I'm stuck in the first area.
Something that has elluded me in all versions (including the latest one) how
[SPOILER]do you open the grave in the cemetary, near the shop.[/SPOILER]
What is the crowbar used for?
All versions of this mission have been excellent and I applaud Sterlino. :thumb: :thumb: :thumb: :thumb: I especially like some of the places I've been able to get to just to find a note from Sterlino.
I've gotten past the first castle gate. [SPOILER]And I can see the next castle gate (the one with turrets protecting it). So I can't go any further this way)[/SPOILER]
[SPOILER]
How do you use the Water Key to get past the water barrier.[/SPOILER]
b5delenn on 26/5/2004 at 12:54
Hi Im playing at snake level on version 1.0 and I have a question about the water key[SPOILER]Is it in the same place than the other version? In 0.95b the water key was near the water lock, but actually i dont see it[/SPOILER]
Any help welcome.
Thanks