HoC - 1pt - A long way up - final version 1.03 Apr. 24/04 - by sterlino
wild_inferno9 on 2/5/2004 at 06:50
question: in the weapon shop, is a lock with a metal door at bottom of middle display case, how do you get into it, or is there nothing in there, only thing at the beginning of game i cant seem to figure out. and i finally found that water tunnel.[SPOILER]air key where do i use it, the objective about the portal of hell and destroy it where is it, also where does that gate on the last guard section near the tower go, looks like scenery, just wonderin if you have to go in there.[/SPOILER]
kegean on 2/5/2004 at 09:44
Quote:
[SPOILER]get to the long middle platform then rope arrow up between the two on your right if you are facing the dead burrik watch out for falling rocks then looking towards the burrik again there is a ledge ahead you can rope orr climb the wall from there you take a speed potion to run across to the key[/SPOILER] :cheeky:
Blast, i was afraid of that. I allready exited the air shaft vent with the vine in it at the top. I suposse I have to go all the way back around and climb that sucker again :grr:
smithpd on 2/5/2004 at 09:48
I am playing on Ghost skill, and I have four problems.[SPOILER]I can't get into the cemetery. I did it in the original version, but I can't seem to find the key or lock in this one. Probably just my stupidity. I have 14 keys and I have found all the secrets. Where is the key or lock?[/SPOILER][SPOILER]I can't get through the quicksand fire beast area because my equipment is lost whenever I reload from a save that is made after the quicksand. I guess I am not good enough to make it all the way through without a reload. I have made it to the mechanized ladder, but I keep falling off and/or not seeing a place to jump off to.[/SPOILER] Please spoil me with the way up. The trial and error (death) is killing me because I have to restart before the quicksand every time. :([SPOILER]I can't make it in ghost past the two guards on the tower, just before the 3rd Alp. Taking the secret route through the up and down swim, I do not have a key for the door at the end, the one you find after you get out of the water. When I bash the door open with my battle axe, I am busted on the last hack no matter how long I wait.[/SPOILER][SPOILER]I have only done the water and earth keys. I blew up the rocks in the mine, but I can find nothing up there other than quite a bit of loot. Is there more?[/SPOILER]
I think this is an outstanding mission in terms of atmosphere and architecture, but I also think it is too difficult as it stands. Keep up the good work, Sterlino. :)
Master Garett on 2/5/2004 at 11:54
While saving in the burrick area (in the secret in the lake) the game returns me to the desktop and my save game is completely gone!! :mad:
sterlino on 3/5/2004 at 02:30
i reach 60% of lag cutted..... i think is more playable now..... i don't know what else i can do....
time for some test now.... and then tomorrow or after there will be the final version.
:cool:
Hope Vincent on 3/5/2004 at 19:24
I'm playing HoC, Vers 0./95b. Can't find the fire or air elemental keys. Also, can't get past the 2nd gate. I think I have knocked out all the guards. What do I do now?
wild_inferno9 on 3/5/2004 at 19:58
still waiting on answers to my questions, even the ones in spoiler text in my last post.
hope vincent - ok remember [SPOILER]those horrible burricks, go past them, throught the forest, over the bridge, the quicksand lake. keep goin that way. wont tell ya anymore but have fun.and there is another way to the 3rd alp you will find after you go the way i said.[/SPOILER]
maloo on 3/5/2004 at 23:09
Wanna know a great way to get rid of the guards when ghosting?[SPOILER]Lure them near the water where the secret tunnel is and if they fall into the knee deep water and die[/SPOILER]
What fun wink wink nudge nudge knowwhatImean knowwhatImean:laff:
sterlino on 4/5/2004 at 01:00
ohh my god, what odissy..... at the end the problem is fixed.
the lag is created by the use of RAM spaces for the various features of the DEX gamesys.
If we have a small size in MB of gamesys the game is very playable.
What joy for me, all that work was not a waste of time.
next release 1.00 :thumb: :D
Melissa on 4/5/2004 at 01:46
Quote:
Originally posted by sterlino ohh my god, what odissy..... at the end the problem is fixed.
the lag is created by the use of RAM spaces for the various features of the DEX gamesys.
If we have a small size in MB of gamesys the game is very playable.
What joy for me, all that work was not a waste of time.
next release 1.00 :thumb: :D
Congratulations, Sterlino! I admire your stubborness and refusal to give up - it's such a gorgeous mission and entirely enjoyable in terms of story and puzzle solving.
Cheers!
-M