ZymeAddict on 28/7/2008 at 19:00
Yeah, I suppose they didn't think it would make for good gameplay to have one really PITA boss fight (and for me at least, the brain was rather), and then have another equally hard one about fifteen minutes later.
Holeyman on 28/7/2008 at 20:56
It was a fair fight in the end, I just went in with a little more health and ended up finishing her with the laser pistol.:D
Wow, the ending cinematic is by far the best thing I have ever seen in a video game. In fact the dialogue and quality of the acting was superb throughout. Now I know how this game has survived for sooo long!!!
High Cost.......but worth every penny!
Thanks again TTLG and StrangeBedfellows.
Holeyman on 28/7/2008 at 20:57
Now I'm seriously considering buying System Shock!
ZymeAddict on 29/7/2008 at 04:47
Quote Posted by Holeyman
Wow, the ending cinematic is by far the best thing I have ever seen in a video game.
Hm, that's interesting, because everyone I've ever talked to about it wasn't very impressed with the ending. Apparently development of the game was rather rushed, and the ending suffers for it.
Rogue Keeper on 29/7/2008 at 06:44
Quote Posted by Holeyman
Wow, the ending cinematic is by far the best thing I have ever seen in a video game.
NAH.
Holeyman on 29/7/2008 at 06:52
Quote Posted by BR796164
NAH.
;) now that was clever!
The ending cinematic finished the story off and then after that, it took the story into the future as well. I thought it was well thought out for a video game.
I have FarCry, Bioshock, and COD style games in mind when I say it was superior. Perhaps other games have had better endings, I just haven't played them.
I will admit it was slightly reminiscent of the "Back to the Future" style movie endings and perhaps that is what others have felt or mentioned as well.
cosmicnut on 29/7/2008 at 08:32
The main problem with the SS2 ending is "nah.."
After all that, all the stuff you've been though, thats all you can say!
To be honest, thats one part of the plot that wasn't really explored.
Your mind and body has been altered. You can see how powerfull you have become. They could have made more of the "lure" of SHODAN, of wanting to be more powerfull. Of perhaps taking control of humanity.
Problem with that is its a much more complex plot that would have to be laid over an already complex plot
Its a shame Bioshocks "moral choice" wasn't handled better. You were supposed to get less adam by saving the little sisters. Problem with that is that it obviously skewed the gameplay balance so you got the "gifts" as well to make up the loss of adam. It basically ment, one of the things I was really looking forward to, the idea of choice, basically meaningless apart from an ending cut scene
Holeyman on 29/7/2008 at 09:38
Quote Posted by cosmicnut
The main problem with the SS2 ending is "nah.."
Your mind and body has been altered. You can see how powerfull you have become. They could have made more of the "lure" of SHODAN, of wanting to be more powerfull. Of perhaps taking control of humanity.
Problem with that is its a much more complex plot that would have to be laid over an already complex plot
While playing the game I heard how the Earth was gonna be messed up first because the annelids were gonna take over humanity. So the desire to destroy them was overwhelming.
Then to think of Shodan taking over the entire universe,
with my assistance no less. I would've given her the exact same response. Or maybe even an "as if".
I guess the lure of controlling the universe isn't that attractive to me. I'm not saying it is to you either and I'm glad you opened my eyes :eek: to that possibility because I had never even thought of it. It would have been as if I wasn't me if I accepted her offer though.
I didn't volunteer for the implants in the first place, if I heard the inference in one of the logs correctly. I was being used and wanted to be free of that feeling too.
I don't think "nah" is all that "I" could say, it's just that it's all I had to say.
I guess I'm saying I bought the plot and it was enough for me.
The game was brilliant.
I definitely agree with you when it comes to Bioshock's ending and moral choice element. I finished the first time through rescuing all of them and then only harvested them after that time to see the different endings. There was not a noticeable difference in gameplay by making either choice. I think that the "gifts" for rescuing them were announced very soon in-game and definitely made up for the loss of Adam. I agree that if I had never received the gifts I would have been nearly required to harvest to survive. Now that is a real tough choice.
Bioshock was stunning and I am a huge fan of that game also. It is my third all-time favorite because of the atmoshphere, plasmids, and plot.
cosmicnut on 29/7/2008 at 10:13
I bought the plot too, I too would have blown her away. I think there was a thread here a while ago about writing a replacement and no-one came up with anything that everyone liked.
I enjoyed bioshock, it just had a few niggles that kinda ruined it for me. In the early stages there were 2 elements. One was the harvesting I mentioned. The other was that you couldn't change plasmids as easily as you can in the release game. You had to be carefull what you installed and really choose a play style based on the plasmids, a bit more like the character development in SS2.
Worse moment in bioshock was at the begining. You pick up and inject yourself with a dirty needle, containing an unknown substance (not even a "would you please"), kinda breaks reality a little early.
Really enjoyed it though...
terrannova on 6/8/2008 at 06:08
Hmmmm... I wonder how much my copy of I.C.E. Breaker would sell on Ebay for? :D (not that I'm willing to sell it or anything!)