Hi, I'm new to Morrowind. Anything I should know before getting started? - by jonas007
driver on 29/9/2004 at 16:33
Quote Posted by Jordana
As a general tip, I'd advise you to be very careful who you kill-many NPCs who appear to be unimportant may turn out to be part of a quest later on, and you go round killing people randomly you can royally screw up the game for yourself. The game will only warn you if you kill an NPC who is vital to the
main quest.
Essential advice :thumb:
All too often people come on here asking where an NPC is and it turns out that they were massacred on a random killing spree. As a rule, only attack those who attack you first. That way you shouldn't kill anyone important.
Griff on 29/9/2004 at 17:43
Hi Welcome to the forum and the wonderfull world of Morrowind!
I guess you recieved almost all advices for a beginner so I'll say a couple of things abnout Mods. There are tons! ;) There are mods that add new features to the game (making your own weapons, need to sleep and eat, sailable galleon, a bank, farm you control and so on), new items (books, clothes, armour, weapons etc), new houses (castles, houses, villas, small estates) and new lands and quests (islands and so on). I would go through the main game at least once before I start getting mods. Reason 1: I know the game sufficient enough to know which kind of mods I want in my game. 2. I know the game itself and how it operates.
Mods somethimes have more info inthem than just "esp" files. You might get confused which files go where. So have a long go with the game and then add mods. After you played the game at least once its generally a good idea to look into the Construction Set to see how the game was made and how you can make you own mods. There are tons of tutrials for that too.
One note: Morrowind is generally short on housing so a hero doesn't have his own house for a while. If you want there are two good housing mods avaliable:
Balmora Balcony House
Seyda Neen Vacant House
these are the ones I used with my second game.
Hope thats all. If you more help just ask :).
Btw Jordana gave you a very good site for reference *takes a bow to Jordana's direction* ;)
jonas007 on 30/9/2004 at 11:10
Ok, this is what I did. I restarted using a redcoat since they have more bonus attributes.
Str, End
Major: Block, Long blade, Heavy Armor, Restoration, Speech
Minor: Athletics, Alteration, Medium Armor, Acrobatics, Armorer
Sign: Lady
RyushiBlade on 30/9/2004 at 11:36
I think you should pick a sign to compliment your magical abilities, personally. You've got your character set up to be a warrior, but you mixed in some magical abilities that will largely go to waste without something else there. You'd only get 100 magicka max, not nearly enough to cast those healing spells and such over and over. The Apprentice may be a good bet (or even Atronach, but I found that annoying) but if you prefer to stick with the Lady you can. I just did the same in my first game but never really used the magic because of my own limitations. Pity :erg: