Bho on 9/10/2005 at 01:32
Hello all. My contest beta entry is finished, but I am all at sea when it comes to trying to get It ready for shipping. Firstly, I have modified the Entry.unr map to point to my map as said in D'spair's tutorial, but am stuck when it comes to genearating ibts. I have tried adding the lines
WriteResourceBlockFiles=True
WriteBlockFiles=True
to user.ini, but to no avail - i cannot find any .ibt files for my maps! Also, once i have generated my ibt and gmp files, how do I test them on a non -editor T3 install? Sorry to ask so many questions, but this is really the first time I've done anything like this in my life. Thanks in advance.
ascottk on 9/10/2005 at 02:15
Quote Posted by Bho
Hello all. My contest beta entry is finished, but I am all at sea when it comes to trying to get It ready for shipping. Firstly, I have modified the Entry.unr map to point to my map as said in D'spair's tutorial, but am stuck when it comes to genearating ibts. I have tried adding the lines
WriteResourceBlockFiles=True
WriteBlockFiles=True
to user.ini, but to no avail - i cannot find any .ibt files for my maps! Also, once i have generated my ibt and gmp files, how do I test them on a non -editor T3 install? Sorry to ask so many questions, but this is really the first time I've done anything like this in my life. Thanks in advance.
The ibt files should show up in your save games folder &
Quote Posted by d'Spair
PART 5: MISSION RELEASE* CONTENT\T3\Maps\YourMap.gmp, YourMap.ibt, *
Kernel*.ibt (if using custom textures etc.)*
* CONTENT\T3\Maps\Entry.gmp
* CONTENT\T3\Books\English\Briefings\YourMap.sch
* CONTENT\T3\Books\English\DeBriefings\YourMap.sch
* CONTENT\T3\Books\English\String_Tags\MapRooms.sch
* CONTENT\T3\Books\English\String_Tags\Misc.sch
* CONTENT\T3\Books\English\String_Tags\Quotes.sch
* CONTENT\T3\Conversations\YourMap.con
* CONTENT\T3\Books\EMObjectibes.dat
* CONTENT\T3\Flags folder
* CONTENT\T3\PCTextures\DynamicallyLoaded\YourMap.dds (if you have a loading screen)
* *
CONTENT\T3\Sounds\Schemas\conversations\PlayerGarrett\YourMapFiles*.sch*
* System\T3Gamesys.t3u (if you have a custom gamesys)
Add all those files to a .zip file (“YourMap.zip”, obviously), keeping the folder structure. Use GarrettLoader. Make sure that everything works fine: objectives, inventory, triggers and so on.
*I ended up revising that quote* If you don't know where your save games folder is open up regedit (start>run: regedit) & navigate to:
HKEY_LOCAL_MACHINE>SOFTWARE>Ion Storm>Thief - Deadly Shadows>SaveGamePath
& hopefully you'll find your ibt files (you only need your map if you don't have custom textures or fancy scripts). I had to include Kernel_GFXALL.ibt (textures) & Kernel_TSDALL.ibt (inventory keys would not work without this).
Bho on 9/10/2005 at 07:12
Thanks for your help scott, but I think the problem is that I'm not doing the correct operation to generate the ibt. I read another post on this forum saying that the poster had to start the game before the ibt was generated - i am not sure whether this means he had to run the mission using a shortcut, or start a non editor version of t3, or use the send to xbox function. Could you please tell which of these it was?
Crispy on 9/10/2005 at 08:28
I haven't actually done this before (though I will need to soon!), but I'd guess that you start up your editor installation as normal (i.e. just run the .exe) and start a new game. This should then go into your mission, assuming Entry.gmp is set up correctly, and the user.ini settings should cause an IBT to be generated. The IBT will be put in your saved games folder, which is normally under My Documents\Thief - Deadly Shadows.
Dark Arrow on 9/10/2005 at 15:35
You could also just go to the game mode in the editor and the .ibt files should get created.
potterr on 9/10/2005 at 16:22
Also remember that if you have user.ini file changes to add them into a user_patch.ini file rather than ship out your own user.ini file. GarrettLoader will take care of the rest there (so long as you have the user_patch.ini file in the same location as your user.ini file would have been).
ascottk on 9/10/2005 at 16:45
MISSION RELEASE
* CONTENT\T3\Maps\YourMap.gmp, YourMap.ibt, Kernel*.ibt (if using custom textures etc.)
* CONTENT\T3\Maps\Entry.gmp
* CONTENT\T3\Books\English\Briefings\YourMap.sch
* CONTENT\T3\Books\English\DeBriefings\YourMap.sch
* CONTENT\T3\Books\English\String_Tags\MapRooms.sch
* CONTENT\T3\Books\English\String_Tags\Misc.sch
* CONTENT\T3\Books\English\String_Tags\Quotes.sch
* CONTENT\T3\Conversations\YourMap.con
* CONTENT\T3\Books\EMObjectibes.dat
* CONTENT\T3\Flags folder
* CONTENT\T3\PCTextures\DynamicallyLoaded\YourMap.dds (if you have a loading screen), HDMAP_YourMap1.dds, HDMAP_YourMap2.dds (custom hand-drawn maps)
* *CONTENT\T3\Sounds\Schemas\conversations\PlayerGarrett\YourMapFiles*.sch*
* System\T3Gamesys.t3u (if you have a custom gamesys)
Working with GarrettLoader
* user_patch.ini (GL user.ini patching in root directory)
* Fan Mission Extras\GLTitle.jpg, Readme of YourMap.txt, readme.glml
Was there anything new for GarrettLoader, potterr?
potterr on 9/10/2005 at 17:09
loot lists file (made with the loot list tool in GL), although this is optional (GL will find it and put it in the GL cheats folder ready to be installed by the player).
Fan Mission Extras\GLTitle.
gif is also possible, those who have tested DarkDragons mission and tested the next beta of GL will see why. More info on GLTitles can be found (
http://www.ttlg.com/wiki/wikka.php?wakka=GarrettLoaderTitleImage) here
Other than that nothing really that would be needed, just a note though, the ini file pathcing works on all the standard ini files so later down the line if someone discovers new ways to deal with things then GL should already be prepared.
Bardic on 10/10/2005 at 18:30
After you have all the files and things packaged, Am I correct that some people had to go back and include some textures and smeshes that for some reason didn't get packaged into the ibt?
What is the name of the log file some people have had to look through that tells which smeshes and textures to include? And is that common?
Bho on 11/10/2005 at 06:38
Gah i'm almost there, it runs perfectly on my editors T3Main, but when I try to run it using GarrettLoader 1.12, when i start up the game and select new mission it jumps me straight to the Inn mission. There can't be anything with my Entry.gmp, as i simply copied the one i was using to run it from my editor folder. Also, when I run my mission through T3main, all the guards are scared of me. Does anyone know the answer?