Syi on 20/4/2017 at 17:04
Hello And welcome to dromed.....
ZylonBane on 21/4/2017 at 01:37
Quote Posted by Kingsal
I also checked my lightmap scale and its set to 2, which I think is the default.
[video=youtube;1ytCEuuW2_A]https://www.youtube.com/watch?v=1ytCEuuW2_A[/video]
Quote Posted by new_commands.txt
set_lighting_scale : Set lighting resolution scale (2 for double res, -2 for half)
You need to enable hardware rendering in DromEd,
now. You've been working practically blind so far if you're still in software mode.
Telliamed on 21/4/2017 at 02:43
That was made by Shadowspawn.
Quote Posted by Kingsal
4. Can I scale brushes relative to and edge? for instance scaling only in the +y dimension rather than uniformly from the middle of the brush?
There actually is but it isn't very elegant. You have to SHIFT+Click the brush to make it a multibrush group. Then ALT+Click near a vertex. An orange box will show up to indicate the anchor. You can then resize and rotate around that point. After you're done you need to dissolve the group. And then resnap the brush because multibrushes don't align to the grid.
LarryG on 21/4/2017 at 04:29
Quote Posted by Telliamed
That was made by Shadowspawn.
I meant Shadowspawn, yeah, that's what I meant. :o
Daft Mugi on 16/7/2024 at 07:30
I found my way here after searching for how to get a list of object name-id pairs, which is (2) in the list above. The answer I was looking for wasn't here, but I eventually found it. Here's how to do it.
List all object name-id pairs:
* sorted by name: list_obj_type object
* sorted by id: list_obj 1
Bonus - List all object name-id pairs currently visible in the 3D view: rend_name_list
The output will be in the monolog.