Yandros on 4/4/2017 at 17:14
No, you can't merge gamesys files, so if you have already created custom archetypes and saved your own .gam, you will want instead to follow Larry's steps above although you can do it with Dark Arrow's setup instead of vanilla T1 if you want to. Otherwise, if you're still using dark.gam then just point to his gamesys, save your mission, then open it and you will have his T1 archetypes in your hierarchy just like that.
Daraan on 4/4/2017 at 19:52
Quote Posted by Yandros
No, you can't merge gamesys files, so if you have already created custom archetypes and saved your own .gam, you will want instead to follow Larry's steps above although you can do it with Dark Arrow's setup instead of vanilla T1 if you want to. Otherwise, if you're still using dark.gam then just point to his gamesys, save your mission, then open it and you will have his T1 archetypes in your hierarchy just like that.
Isn't there some gamesys tool? It definitely can't merge but what can it do again?
Yandros on 4/4/2017 at 20:30
There was something called ObjTree I think but I don't remember for sure what it could do.
R Soul on 4/4/2017 at 21:33
You can do it one object at a time.
Select the object in the hierarchy and select Export single as DML. Open another mission, create an archetype of the same name (its location doesn't matter) and go to File > Load DBMod and select the dml file.
If the archetype has links to other archetypes, you should export them all, and import the destination object first.
Kingsal on 5/4/2017 at 23:12
Excellent, I was able to use Dark Arrow's setup with no problems. I was also able to import one of the creatures on my own.
Larry- You mentioned a meshup utility. What is the name of the tool/ download? By upgrading what do you mean? How does the tool effect the mesh?
A couple other really quick questions that I can't seem to find an answer for.
When moving multiple brushes, they don't seem to want to grid snap. I have to move them and then hit "align all brushes to grid". Am I doing something wrong here?
Also is there a quick way to select brushes? Something like a marque selection?
skacky on 5/4/2017 at 23:43
You can have multibrushes snap to grid. Open USER.CFG in your Thief directory and add vbrush_snap on a new line. Save the file.
There's no quick way to select brushes as far as I know.
LarryG on 6/4/2017 at 00:48
Quote Posted by Kingsal
Larry- You mentioned a meshup utility. What is the name of the tool/ download? By upgrading what do you mean? How does the tool effect the mesh?
It is called MeshUp and was written by Shadowspawn. It converts T1/G mesh files to the "new" T2 format. Try (
http://www.wearytaffer.com/NV/index.php?main=http%3A//www.wearytaffer.com/NV/Archives.htm) The Nameless Tower archives to get it. It should also be on Telliamed's website.
Kingsal on 6/4/2017 at 02:08
Larry- Thanks! Ill give that a try
skacky- The snap to grid is a life saver, thank you. Ha funny enough I may have found a way to select multiple brushes by accident. Draw an "area" brush around the brushes you want to select and hit "multi-brush-me" this takes everything within the area brush and groups it into a multi-brush. Pretty handy. You can also toggle on and off visibility.
Kingsal on 13/4/2017 at 01:12
Hey everyone, I ran into a weird problem in dromed and I can't seem to find any info on it.
It seems like my terrain isn't rendering light maps. Almost as if its stuck in light bright mode even when I toggle lighting on. Objects seem to light okay. Mono says "Lightmap resolution scaling isn't compatible with lightmapped software rendering, editor will render terrain unlit. Consider running editor in hardware rendering mode"
I ran the editor in hardware mode and that didnt go to well (full screen and same problem). I also checked my lightmap scale and its set to 2, which I think is the default.
Any ideas?
EDIT: This recently started happening and ONLY happens in my FM. Others work fine.
LarryG on 13/4/2017 at 01:43
What is your WR Quality setting?
Also, don't tag new topics onto old threads. Start a new thread with a proper descriptive name if you want folk who know about your issue to find it and respond.